Files
kubesphere/vendor/github.com/open-policy-agent/opa/internal/planner/rules.go
hongming 9769357005 update
Signed-off-by: hongming <talonwan@yunify.com>
2020-03-20 02:16:11 +08:00

157 lines
3.1 KiB
Go

package planner
import (
"sort"
"github.com/open-policy-agent/opa/ast"
)
// funcstack implements a simple map structure used to keep track of virtual
// document => planned function names. The structure supports Push and Pop
// operations so that the planner can shadow planned functions when 'with'
// statements are found.
type funcstack struct {
stack []map[string]string
gen int
}
func newFuncstack() *funcstack {
return &funcstack{
stack: []map[string]string{
map[string]string{},
},
gen: 0,
}
}
func (p funcstack) Add(key, value string) {
p.stack[len(p.stack)-1][key] = value
}
func (p funcstack) Get(key string) (string, bool) {
value, ok := p.stack[len(p.stack)-1][key]
return value, ok
}
func (p *funcstack) Push(funcs map[string]string) {
p.stack = append(p.stack, funcs)
p.gen++
}
func (p *funcstack) Pop() map[string]string {
last := p.stack[len(p.stack)-1]
p.stack = p.stack[:len(p.stack)-1]
p.gen++
return last
}
// ruletrie implements a simple trie structure for organizing rules that may be
// planned. The trie nodes are keyed by the rule path. The ruletrie supports
// Push and Pop operations that allow the planner to shadow subtrees when 'with'
// statements are found.
type ruletrie struct {
children map[ast.Value][]*ruletrie
rules []*ast.Rule
}
func newRuletrie() *ruletrie {
return &ruletrie{
children: map[ast.Value][]*ruletrie{},
}
}
func (t *ruletrie) Arity() int {
rules := t.Rules()
if len(rules) > 0 {
return len(rules[0].Head.Args)
}
return 0
}
func (t *ruletrie) Rules() []*ast.Rule {
if t != nil {
return t.rules
}
return nil
}
func (t *ruletrie) Push(key ast.Ref) {
node := t
for i := 0; i < len(key)-1; i++ {
node = node.Get(key[i].Value)
if node == nil {
return
}
}
elem := key[len(key)-1]
node.children[elem.Value] = append(node.children[elem.Value], nil)
}
func (t *ruletrie) Pop(key ast.Ref) {
node := t
for i := 0; i < len(key)-1; i++ {
node = node.Get(key[i].Value)
if node == nil {
return
}
}
elem := key[len(key)-1]
sl := node.children[elem.Value]
node.children[elem.Value] = sl[:len(sl)-1]
}
func (t *ruletrie) Insert(key ast.Ref) *ruletrie {
node := t
for _, elem := range key {
child := node.Get(elem.Value)
if child == nil {
child = newRuletrie()
node.children[elem.Value] = append(node.children[elem.Value], child)
}
node = child
}
return node
}
func (t *ruletrie) Lookup(key ast.Ref) *ruletrie {
node := t
for _, elem := range key {
node = node.Get(elem.Value)
if node == nil {
return nil
}
}
return node
}
func (t *ruletrie) LookupOrInsert(key ast.Ref) *ruletrie {
if val := t.Lookup(key); val != nil {
return val
}
return t.Insert(key)
}
func (t *ruletrie) Children() []ast.Value {
sorted := make([]ast.Value, 0, len(t.children))
for key := range t.children {
if t.Get(key) != nil {
sorted = append(sorted, key)
}
}
sort.Slice(sorted, func(i, j int) bool {
return sorted[i].Compare(sorted[j]) < 0
})
return sorted
}
func (t *ruletrie) Get(k ast.Value) *ruletrie {
if t == nil {
return nil
}
nodes := t.children[k]
if len(nodes) == 0 {
return nil
}
return nodes[len(nodes)-1]
}