172 lines
4.0 KiB
Go
172 lines
4.0 KiB
Go
package ldap
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import (
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"errors"
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"log"
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"sync"
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"github.com/go-ldap/ldap"
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)
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// channelPool implements the Pool interface based on buffered channels.
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type channelPool struct {
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// storage for our net.Conn connections
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mu sync.Mutex
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conns chan ldap.Client
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name string
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aliveChecks bool
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// net.Conn generator
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factory PoolFactory
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closeAt []uint16
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}
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// PoolFactory is a function to create new connections.
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type PoolFactory func(string) (ldap.Client, error)
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// NewChannelPool returns a new pool based on buffered channels with an initial
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// capacity and maximum capacity. Factory is used when initial capacity is
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// greater than zero to fill the pool. A zero initialCap doesn't fill the Pool
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// until a new Get() is called. During a Get(), If there is no new connection
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// available in the pool, a new connection will be created via the Factory()
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// method.
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//
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// closeAt will automagically mark the connection as unusable if the return code
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// of the call is one of those passed, most likely you want to set this to something
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// like
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// []uint8{ldap.LDAPResultTimeLimitExceeded, ldap.ErrorNetwork}
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func NewChannelPool(initialCap, maxCap int, name string, factory PoolFactory, closeAt []uint16) (Pool, error) {
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if initialCap < 0 || maxCap <= 0 || initialCap > maxCap {
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return nil, errors.New("invalid capacity settings")
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}
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c := &channelPool{
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conns: make(chan ldap.Client, maxCap),
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name: name,
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factory: factory,
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closeAt: closeAt,
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aliveChecks: true,
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}
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// create initial connections, if something goes wrong,
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// just close the pool error out.
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for i := 0; i < initialCap; i++ {
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conn, err := factory(c.name)
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if err != nil {
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c.Close()
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return nil, errors.New("factory is not able to fill the pool: " + err.Error())
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}
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c.conns <- conn
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}
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return c, nil
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}
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func (c *channelPool) AliveChecks(on bool) {
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c.mu.Lock()
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c.aliveChecks = on
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c.mu.Unlock()
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}
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func (c *channelPool) getConns() chan ldap.Client {
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c.mu.Lock()
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conns := c.conns
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c.mu.Unlock()
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return conns
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}
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// Get implements the Pool interfaces Get() method. If there is no new
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// connection available in the pool, a new connection will be created via the
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// Factory() method.
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func (c *channelPool) Get() (*PoolConn, error) {
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conns := c.getConns()
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if conns == nil {
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return nil, ErrClosed
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}
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// wrap our connections with our ldap.Client implementation (wrapConn
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// method) that puts the connection back to the pool if it's closed.
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select {
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case conn := <-conns:
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if conn == nil {
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return nil, ErrClosed
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}
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if !c.aliveChecks || isAlive(conn) {
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return c.wrapConn(conn, c.closeAt), nil
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}
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conn.Close()
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return c.NewConn()
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default:
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return c.NewConn()
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}
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}
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func isAlive(conn ldap.Client) bool {
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_, err := conn.Search(&ldap.SearchRequest{BaseDN: "", Scope: ldap.ScopeBaseObject, Filter: "(&)", Attributes: []string{"1.1"}})
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return err == nil
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}
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func (c *channelPool) NewConn() (*PoolConn, error) {
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conn, err := c.factory(c.name)
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if err != nil {
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return nil, err
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}
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return c.wrapConn(conn, c.closeAt), nil
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}
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// put puts the connection back to the pool. If the pool is full or closed,
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// conn is simply closed. A nil conn will be rejected.
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func (c *channelPool) put(conn ldap.Client) {
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if conn == nil {
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log.Printf("connection is nil. rejecting")
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return
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.conns == nil {
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// pool is closed, close passed connection
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conn.Close()
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return
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}
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// put the resource back into the pool. If the pool is full, this will
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// block and the default case will be executed.
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select {
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case c.conns <- conn:
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return
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default:
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// pool is full, close passed connection
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conn.Close()
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return
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}
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}
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func (c *channelPool) Close() {
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c.mu.Lock()
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conns := c.conns
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c.conns = nil
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c.factory = nil
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c.mu.Unlock()
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if conns == nil {
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return
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}
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close(conns)
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for conn := range conns {
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conn.Close()
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}
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return
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}
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func (c *channelPool) Len() int { return len(c.getConns()) }
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func (c *channelPool) wrapConn(conn ldap.Client, closeAt []uint16) *PoolConn {
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p := &PoolConn{c: c, closeAt: closeAt}
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p.Conn = conn
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return p
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}
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