use istio client-go library instead of knative (#1661)
use istio client-go library instead of knative bump kubernetes dependency version change code coverage to codecov
This commit is contained in:
361
vendor/sigs.k8s.io/structured-merge-diff/value/value.go
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vendored
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361
vendor/sigs.k8s.io/structured-merge-diff/value/value.go
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@@ -0,0 +1,361 @@
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/*
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Copyright 2018 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package value
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import (
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"fmt"
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"sort"
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"strings"
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)
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// A Value is an object; it corresponds to an 'atom' in the schema.
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type Value struct {
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// Exactly one of the below must be set.
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FloatValue *Float
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IntValue *Int
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StringValue *String
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BooleanValue *Boolean
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ListValue *List
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MapValue *Map
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Null bool // represents an explicit `"foo" = null`
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}
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// Equals returns true iff the two values are equal.
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func (v Value) Equals(rhs Value) bool {
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return !v.Less(rhs) && !rhs.Less(v)
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}
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// Less provides a total ordering for Value (so that they can be sorted, even
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// if they are of different types).
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func (v Value) Less(rhs Value) bool {
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if v.FloatValue != nil {
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if rhs.FloatValue == nil {
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// Extra: compare floats and ints numerically.
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if rhs.IntValue != nil {
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return float64(*v.FloatValue) < float64(*rhs.IntValue)
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}
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return true
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}
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return *v.FloatValue < *rhs.FloatValue
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} else if rhs.FloatValue != nil {
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// Extra: compare floats and ints numerically.
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if v.IntValue != nil {
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return float64(*v.IntValue) < float64(*rhs.FloatValue)
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}
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return false
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}
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if v.IntValue != nil {
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if rhs.IntValue == nil {
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return true
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}
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return *v.IntValue < *rhs.IntValue
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} else if rhs.IntValue != nil {
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return false
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}
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if v.StringValue != nil {
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if rhs.StringValue == nil {
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return true
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}
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return *v.StringValue < *rhs.StringValue
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} else if rhs.StringValue != nil {
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return false
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}
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if v.BooleanValue != nil {
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if rhs.BooleanValue == nil {
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return true
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}
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if *v.BooleanValue == *rhs.BooleanValue {
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return false
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}
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return *v.BooleanValue == false
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} else if rhs.BooleanValue != nil {
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return false
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}
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if v.ListValue != nil {
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if rhs.ListValue == nil {
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return true
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}
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return v.ListValue.Less(rhs.ListValue)
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} else if rhs.ListValue != nil {
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return false
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}
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if v.MapValue != nil {
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if rhs.MapValue == nil {
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return true
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}
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return v.MapValue.Less(rhs.MapValue)
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} else if rhs.MapValue != nil {
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return false
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}
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if v.Null {
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if !rhs.Null {
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return true
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}
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return false
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} else if rhs.Null {
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return false
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}
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// Invalid Value-- nothing is set.
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return false
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}
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type Int int64
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type Float float64
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type String string
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type Boolean bool
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// Field is an individual key-value pair.
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type Field struct {
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Name string
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Value Value
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}
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// List is a list of items.
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type List struct {
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Items []Value
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}
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// Less compares two lists lexically.
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func (l *List) Less(rhs *List) bool {
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i := 0
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for {
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if i >= len(l.Items) && i >= len(rhs.Items) {
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// Lists are the same length and all items are equal.
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return false
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}
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if i >= len(l.Items) {
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// LHS is shorter.
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return true
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}
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if i >= len(rhs.Items) {
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// RHS is shorter.
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return false
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}
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if l.Items[i].Less(rhs.Items[i]) {
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// LHS is less; return
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return true
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}
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if rhs.Items[i].Less(l.Items[i]) {
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// RHS is less; return
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return false
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}
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// The items are equal; continue.
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i++
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}
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}
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// Map is a map of key-value pairs. It represents both structs and maps. We use
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// a list and a go-language map to preserve order.
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//
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// Set and Get helpers are provided.
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type Map struct {
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Items []Field
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// may be nil; lazily constructed.
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// TODO: Direct modifications to Items above will cause serious problems.
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index map[string]int
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// may be empty; lazily constructed.
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// TODO: Direct modifications to Items above will cause serious problems.
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order []int
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}
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func (m *Map) computeOrder() []int {
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if len(m.order) != len(m.Items) {
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m.order = make([]int, len(m.Items))
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for i := range m.order {
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m.order[i] = i
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}
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sort.SliceStable(m.order, func(i, j int) bool {
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return m.Items[m.order[i]].Name < m.Items[m.order[j]].Name
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})
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}
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return m.order
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}
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// Less compares two maps lexically.
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func (m *Map) Less(rhs *Map) bool {
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var noAllocL, noAllocR [2]int
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var morder, rorder []int
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// For very short maps (<2 elements) this permits us to avoid
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// allocating the order array. We could make this accomodate larger
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// maps, but 2 items should be enough to cover most path element
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// comparisons, and at some point there will be diminishing returns.
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// This has a large effect on the path element deserialization test,
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// because everything is sorted / compared, but only once.
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switch len(m.Items) {
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case 0:
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morder = noAllocL[0:0]
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case 1:
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morder = noAllocL[0:1]
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case 2:
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morder = noAllocL[0:2]
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if m.Items[0].Name > m.Items[1].Name {
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morder[0] = 1
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} else {
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morder[1] = 1
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}
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default:
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morder = m.computeOrder()
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}
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switch len(rhs.Items) {
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case 0:
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rorder = noAllocR[0:0]
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case 1:
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rorder = noAllocR[0:1]
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case 2:
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rorder = noAllocR[0:2]
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if rhs.Items[0].Name > rhs.Items[1].Name {
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rorder[0] = 1
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} else {
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rorder[1] = 1
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}
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default:
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rorder = rhs.computeOrder()
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}
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i := 0
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for {
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if i >= len(morder) && i >= len(rorder) {
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// Maps are the same length and all items are equal.
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return false
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}
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if i >= len(morder) {
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// LHS is shorter.
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return true
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}
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if i >= len(rorder) {
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// RHS is shorter.
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return false
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}
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fa, fb := &m.Items[morder[i]], &rhs.Items[rorder[i]]
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if fa.Name != fb.Name {
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// the map having the field name that sorts lexically less is "less"
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return fa.Name < fb.Name
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}
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if fa.Value.Less(fb.Value) {
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// LHS is less; return
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return true
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}
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if fb.Value.Less(fa.Value) {
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// RHS is less; return
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return false
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}
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// The items are equal; continue.
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i++
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}
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}
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// Get returns the (Field, true) or (nil, false) if it is not present
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func (m *Map) Get(key string) (*Field, bool) {
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if m.index == nil {
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m.index = map[string]int{}
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for i := range m.Items {
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m.index[m.Items[i].Name] = i
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}
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}
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f, ok := m.index[key]
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if !ok {
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return nil, false
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}
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return &m.Items[f], true
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}
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// Set inserts or updates the given item.
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func (m *Map) Set(key string, value Value) {
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if f, ok := m.Get(key); ok {
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f.Value = value
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return
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}
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m.Items = append(m.Items, Field{Name: key, Value: value})
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i := len(m.Items) - 1
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m.index[key] = i
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m.order = nil
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}
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// Delete removes the key from the set.
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func (m *Map) Delete(key string) {
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items := []Field{}
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for i := range m.Items {
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if m.Items[i].Name != key {
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items = append(items, m.Items[i])
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}
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}
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m.Items = items
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m.index = nil // Since the list has changed
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m.order = nil
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}
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// StringValue returns s as a scalar string Value.
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func StringValue(s string) Value {
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s2 := String(s)
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return Value{StringValue: &s2}
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}
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// IntValue returns i as a scalar numeric (integer) Value.
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func IntValue(i int) Value {
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i2 := Int(i)
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return Value{IntValue: &i2}
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}
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// FloatValue returns f as a scalar numeric (float) Value.
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func FloatValue(f float64) Value {
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f2 := Float(f)
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return Value{FloatValue: &f2}
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}
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// BooleanValue returns b as a scalar boolean Value.
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func BooleanValue(b bool) Value {
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b2 := Boolean(b)
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return Value{BooleanValue: &b2}
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}
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// String returns a human-readable representation of the value.
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func (v Value) String() string {
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switch {
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case v.FloatValue != nil:
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return fmt.Sprintf("%v", *v.FloatValue)
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case v.IntValue != nil:
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return fmt.Sprintf("%v", *v.IntValue)
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case v.StringValue != nil:
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return fmt.Sprintf("%q", *v.StringValue)
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case v.BooleanValue != nil:
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return fmt.Sprintf("%v", *v.BooleanValue)
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case v.ListValue != nil:
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strs := []string{}
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for _, item := range v.ListValue.Items {
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strs = append(strs, item.String())
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}
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return "[" + strings.Join(strs, ",") + "]"
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case v.MapValue != nil:
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strs := []string{}
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for _, i := range v.MapValue.Items {
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strs = append(strs, fmt.Sprintf("%v=%v", i.Name, i.Value))
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}
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return "{" + strings.Join(strs, ";") + "}"
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default:
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fallthrough
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case v.Null == true:
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return "null"
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}
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}
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