Update dependencies (#5518)

This commit is contained in:
hongming
2023-02-12 23:09:20 +08:00
committed by GitHub
parent d3b35fb2da
commit a979342f56
1486 changed files with 126660 additions and 71128 deletions

View File

@@ -1,6 +1,6 @@
// Copyright 2017, The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE.md file.
// license that can be found in the LICENSE file.
// Package diff implements an algorithm for producing edit-scripts.
// The edit-script is a sequence of operations needed to transform one list
@@ -12,6 +12,13 @@
// is more important than obtaining a minimal Levenshtein distance.
package diff
import (
"math/rand"
"time"
"github.com/google/go-cmp/cmp/internal/flags"
)
// EditType represents a single operation within an edit-script.
type EditType uint8
@@ -112,15 +119,17 @@ func (r Result) Similar() bool {
return r.NumSame+1 >= r.NumDiff
}
var randBool = rand.New(rand.NewSource(time.Now().Unix())).Intn(2) == 0
// Difference reports whether two lists of lengths nx and ny are equal
// given the definition of equality provided as f.
//
// This function returns an edit-script, which is a sequence of operations
// needed to convert one list into the other. The following invariants for
// the edit-script are maintained:
// eq == (es.Dist()==0)
// nx == es.LenX()
// ny == es.LenY()
// - eq == (es.Dist()==0)
// - nx == es.LenX()
// - ny == es.LenY()
//
// This algorithm is not guaranteed to be an optimal solution (i.e., one that
// produces an edit-script with a minimal Levenshtein distance). This algorithm
@@ -160,12 +169,13 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
// A diagonal edge is equivalent to a matching symbol between both X and Y.
// Invariants:
// 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
// 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
// - 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
// - 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
//
// In general:
// fwdFrontier.X < revFrontier.X
// fwdFrontier.Y < revFrontier.Y
// - fwdFrontier.X < revFrontier.X
// - fwdFrontier.Y < revFrontier.Y
//
// Unless, it is time for the algorithm to terminate.
fwdPath := path{+1, point{0, 0}, make(EditScript, 0, (nx+ny)/2)}
revPath := path{-1, point{nx, ny}, make(EditScript, 0)}
@@ -177,37 +187,50 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
// approximately the square-root of the search budget.
searchBudget := 4 * (nx + ny) // O(n)
// Running the tests with the "cmp_debug" build tag prints a visualization
// of the algorithm running in real-time. This is educational for
// understanding how the algorithm works. See debug_enable.go.
f = debug.Begin(nx, ny, f, &fwdPath.es, &revPath.es)
// The algorithm below is a greedy, meet-in-the-middle algorithm for
// computing sub-optimal edit-scripts between two lists.
//
// The algorithm is approximately as follows:
// Searching for differences switches back-and-forth between
// a search that starts at the beginning (the top-left corner), and
// a search that starts at the end (the bottom-right corner). The goal of
// the search is connect with the search from the opposite corner.
// • As we search, we build a path in a greedy manner, where the first
// match seen is added to the path (this is sub-optimal, but provides a
// decent result in practice). When matches are found, we try the next pair
// of symbols in the lists and follow all matches as far as possible.
// • When searching for matches, we search along a diagonal going through
// through the "frontier" point. If no matches are found, we advance the
// frontier towards the opposite corner.
// • This algorithm terminates when either the X coordinates or the
// Y coordinates of the forward and reverse frontier points ever intersect.
//
// - Searching for differences switches back-and-forth between
// a search that starts at the beginning (the top-left corner), and
// a search that starts at the end (the bottom-right corner).
// The goal of the search is connect with the search
// from the opposite corner.
// - As we search, we build a path in a greedy manner,
// where the first match seen is added to the path (this is sub-optimal,
// but provides a decent result in practice). When matches are found,
// we try the next pair of symbols in the lists and follow all matches
// as far as possible.
// - When searching for matches, we search along a diagonal going through
// through the "frontier" point. If no matches are found,
// we advance the frontier towards the opposite corner.
// - This algorithm terminates when either the X coordinates or the
// Y coordinates of the forward and reverse frontier points ever intersect.
// This algorithm is correct even if searching only in the forward direction
// or in the reverse direction. We do both because it is commonly observed
// that two lists commonly differ because elements were added to the front
// or end of the other list.
//
// Running the tests with the "cmp_debug" build tag prints a visualization
// of the algorithm running in real-time. This is educational for
// understanding how the algorithm works. See debug_enable.go.
f = debug.Begin(nx, ny, f, &fwdPath.es, &revPath.es)
for {
// Non-deterministically start with either the forward or reverse direction
// to introduce some deliberate instability so that we have the flexibility
// to change this algorithm in the future.
if flags.Deterministic || randBool {
goto forwardSearch
} else {
goto reverseSearch
}
forwardSearch:
{
// Forward search from the beginning.
if fwdFrontier.X >= revFrontier.X || fwdFrontier.Y >= revFrontier.Y || searchBudget == 0 {
break
goto finishSearch
}
for stop1, stop2, i := false, false, 0; !(stop1 && stop2) && searchBudget > 0; i++ {
// Search in a diagonal pattern for a match.
@@ -242,10 +265,14 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
} else {
fwdFrontier.Y++
}
goto reverseSearch
}
reverseSearch:
{
// Reverse search from the end.
if fwdFrontier.X >= revFrontier.X || fwdFrontier.Y >= revFrontier.Y || searchBudget == 0 {
break
goto finishSearch
}
for stop1, stop2, i := false, false, 0; !(stop1 && stop2) && searchBudget > 0; i++ {
// Search in a diagonal pattern for a match.
@@ -280,8 +307,10 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
} else {
revFrontier.Y--
}
goto forwardSearch
}
finishSearch:
// Join the forward and reverse paths and then append the reverse path.
fwdPath.connect(revPath.point, f)
for i := len(revPath.es) - 1; i >= 0; i-- {
@@ -363,6 +392,7 @@ type point struct{ X, Y int }
func (p *point) add(dx, dy int) { p.X += dx; p.Y += dy }
// zigzag maps a consecutive sequence of integers to a zig-zag sequence.
//
// [0 1 2 3 4 5 ...] => [0 -1 +1 -2 +2 ...]
func zigzag(x int) int {
if x&1 != 0 {