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vendor/github.com/google/btree/.travis.yml
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vendor/github.com/google/btree/.travis.yml
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language: go
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202
vendor/github.com/google/btree/LICENSE
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202
vendor/github.com/google/btree/LICENSE
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@@ -0,0 +1,202 @@
|
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|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
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|
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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12
vendor/github.com/google/btree/README.md
generated
vendored
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12
vendor/github.com/google/btree/README.md
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@@ -0,0 +1,12 @@
|
||||
# BTree implementation for Go
|
||||
|
||||

|
||||
|
||||
This package provides an in-memory B-Tree implementation for Go, useful as
|
||||
an ordered, mutable data structure.
|
||||
|
||||
The API is based off of the wonderful
|
||||
http://godoc.org/github.com/petar/GoLLRB/llrb, and is meant to allow btree to
|
||||
act as a drop-in replacement for gollrb trees.
|
||||
|
||||
See http://godoc.org/github.com/google/btree for documentation.
|
||||
890
vendor/github.com/google/btree/btree.go
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890
vendor/github.com/google/btree/btree.go
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@@ -0,0 +1,890 @@
|
||||
// Copyright 2014 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Package btree implements in-memory B-Trees of arbitrary degree.
|
||||
//
|
||||
// btree implements an in-memory B-Tree for use as an ordered data structure.
|
||||
// It is not meant for persistent storage solutions.
|
||||
//
|
||||
// It has a flatter structure than an equivalent red-black or other binary tree,
|
||||
// which in some cases yields better memory usage and/or performance.
|
||||
// See some discussion on the matter here:
|
||||
// http://google-opensource.blogspot.com/2013/01/c-containers-that-save-memory-and-time.html
|
||||
// Note, though, that this project is in no way related to the C++ B-Tree
|
||||
// implementation written about there.
|
||||
//
|
||||
// Within this tree, each node contains a slice of items and a (possibly nil)
|
||||
// slice of children. For basic numeric values or raw structs, this can cause
|
||||
// efficiency differences when compared to equivalent C++ template code that
|
||||
// stores values in arrays within the node:
|
||||
// * Due to the overhead of storing values as interfaces (each
|
||||
// value needs to be stored as the value itself, then 2 words for the
|
||||
// interface pointing to that value and its type), resulting in higher
|
||||
// memory use.
|
||||
// * Since interfaces can point to values anywhere in memory, values are
|
||||
// most likely not stored in contiguous blocks, resulting in a higher
|
||||
// number of cache misses.
|
||||
// These issues don't tend to matter, though, when working with strings or other
|
||||
// heap-allocated structures, since C++-equivalent structures also must store
|
||||
// pointers and also distribute their values across the heap.
|
||||
//
|
||||
// This implementation is designed to be a drop-in replacement to gollrb.LLRB
|
||||
// trees, (http://github.com/petar/gollrb), an excellent and probably the most
|
||||
// widely used ordered tree implementation in the Go ecosystem currently.
|
||||
// Its functions, therefore, exactly mirror those of
|
||||
// llrb.LLRB where possible. Unlike gollrb, though, we currently don't
|
||||
// support storing multiple equivalent values.
|
||||
package btree
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"io"
|
||||
"sort"
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
// Item represents a single object in the tree.
|
||||
type Item interface {
|
||||
// Less tests whether the current item is less than the given argument.
|
||||
//
|
||||
// This must provide a strict weak ordering.
|
||||
// If !a.Less(b) && !b.Less(a), we treat this to mean a == b (i.e. we can only
|
||||
// hold one of either a or b in the tree).
|
||||
Less(than Item) bool
|
||||
}
|
||||
|
||||
const (
|
||||
DefaultFreeListSize = 32
|
||||
)
|
||||
|
||||
var (
|
||||
nilItems = make(items, 16)
|
||||
nilChildren = make(children, 16)
|
||||
)
|
||||
|
||||
// FreeList represents a free list of btree nodes. By default each
|
||||
// BTree has its own FreeList, but multiple BTrees can share the same
|
||||
// FreeList.
|
||||
// Two Btrees using the same freelist are safe for concurrent write access.
|
||||
type FreeList struct {
|
||||
mu sync.Mutex
|
||||
freelist []*node
|
||||
}
|
||||
|
||||
// NewFreeList creates a new free list.
|
||||
// size is the maximum size of the returned free list.
|
||||
func NewFreeList(size int) *FreeList {
|
||||
return &FreeList{freelist: make([]*node, 0, size)}
|
||||
}
|
||||
|
||||
func (f *FreeList) newNode() (n *node) {
|
||||
f.mu.Lock()
|
||||
index := len(f.freelist) - 1
|
||||
if index < 0 {
|
||||
f.mu.Unlock()
|
||||
return new(node)
|
||||
}
|
||||
n = f.freelist[index]
|
||||
f.freelist[index] = nil
|
||||
f.freelist = f.freelist[:index]
|
||||
f.mu.Unlock()
|
||||
return
|
||||
}
|
||||
|
||||
// freeNode adds the given node to the list, returning true if it was added
|
||||
// and false if it was discarded.
|
||||
func (f *FreeList) freeNode(n *node) (out bool) {
|
||||
f.mu.Lock()
|
||||
if len(f.freelist) < cap(f.freelist) {
|
||||
f.freelist = append(f.freelist, n)
|
||||
out = true
|
||||
}
|
||||
f.mu.Unlock()
|
||||
return
|
||||
}
|
||||
|
||||
// ItemIterator allows callers of Ascend* to iterate in-order over portions of
|
||||
// the tree. When this function returns false, iteration will stop and the
|
||||
// associated Ascend* function will immediately return.
|
||||
type ItemIterator func(i Item) bool
|
||||
|
||||
// New creates a new B-Tree with the given degree.
|
||||
//
|
||||
// New(2), for example, will create a 2-3-4 tree (each node contains 1-3 items
|
||||
// and 2-4 children).
|
||||
func New(degree int) *BTree {
|
||||
return NewWithFreeList(degree, NewFreeList(DefaultFreeListSize))
|
||||
}
|
||||
|
||||
// NewWithFreeList creates a new B-Tree that uses the given node free list.
|
||||
func NewWithFreeList(degree int, f *FreeList) *BTree {
|
||||
if degree <= 1 {
|
||||
panic("bad degree")
|
||||
}
|
||||
return &BTree{
|
||||
degree: degree,
|
||||
cow: ©OnWriteContext{freelist: f},
|
||||
}
|
||||
}
|
||||
|
||||
// items stores items in a node.
|
||||
type items []Item
|
||||
|
||||
// insertAt inserts a value into the given index, pushing all subsequent values
|
||||
// forward.
|
||||
func (s *items) insertAt(index int, item Item) {
|
||||
*s = append(*s, nil)
|
||||
if index < len(*s) {
|
||||
copy((*s)[index+1:], (*s)[index:])
|
||||
}
|
||||
(*s)[index] = item
|
||||
}
|
||||
|
||||
// removeAt removes a value at a given index, pulling all subsequent values
|
||||
// back.
|
||||
func (s *items) removeAt(index int) Item {
|
||||
item := (*s)[index]
|
||||
copy((*s)[index:], (*s)[index+1:])
|
||||
(*s)[len(*s)-1] = nil
|
||||
*s = (*s)[:len(*s)-1]
|
||||
return item
|
||||
}
|
||||
|
||||
// pop removes and returns the last element in the list.
|
||||
func (s *items) pop() (out Item) {
|
||||
index := len(*s) - 1
|
||||
out = (*s)[index]
|
||||
(*s)[index] = nil
|
||||
*s = (*s)[:index]
|
||||
return
|
||||
}
|
||||
|
||||
// truncate truncates this instance at index so that it contains only the
|
||||
// first index items. index must be less than or equal to length.
|
||||
func (s *items) truncate(index int) {
|
||||
var toClear items
|
||||
*s, toClear = (*s)[:index], (*s)[index:]
|
||||
for len(toClear) > 0 {
|
||||
toClear = toClear[copy(toClear, nilItems):]
|
||||
}
|
||||
}
|
||||
|
||||
// find returns the index where the given item should be inserted into this
|
||||
// list. 'found' is true if the item already exists in the list at the given
|
||||
// index.
|
||||
func (s items) find(item Item) (index int, found bool) {
|
||||
i := sort.Search(len(s), func(i int) bool {
|
||||
return item.Less(s[i])
|
||||
})
|
||||
if i > 0 && !s[i-1].Less(item) {
|
||||
return i - 1, true
|
||||
}
|
||||
return i, false
|
||||
}
|
||||
|
||||
// children stores child nodes in a node.
|
||||
type children []*node
|
||||
|
||||
// insertAt inserts a value into the given index, pushing all subsequent values
|
||||
// forward.
|
||||
func (s *children) insertAt(index int, n *node) {
|
||||
*s = append(*s, nil)
|
||||
if index < len(*s) {
|
||||
copy((*s)[index+1:], (*s)[index:])
|
||||
}
|
||||
(*s)[index] = n
|
||||
}
|
||||
|
||||
// removeAt removes a value at a given index, pulling all subsequent values
|
||||
// back.
|
||||
func (s *children) removeAt(index int) *node {
|
||||
n := (*s)[index]
|
||||
copy((*s)[index:], (*s)[index+1:])
|
||||
(*s)[len(*s)-1] = nil
|
||||
*s = (*s)[:len(*s)-1]
|
||||
return n
|
||||
}
|
||||
|
||||
// pop removes and returns the last element in the list.
|
||||
func (s *children) pop() (out *node) {
|
||||
index := len(*s) - 1
|
||||
out = (*s)[index]
|
||||
(*s)[index] = nil
|
||||
*s = (*s)[:index]
|
||||
return
|
||||
}
|
||||
|
||||
// truncate truncates this instance at index so that it contains only the
|
||||
// first index children. index must be less than or equal to length.
|
||||
func (s *children) truncate(index int) {
|
||||
var toClear children
|
||||
*s, toClear = (*s)[:index], (*s)[index:]
|
||||
for len(toClear) > 0 {
|
||||
toClear = toClear[copy(toClear, nilChildren):]
|
||||
}
|
||||
}
|
||||
|
||||
// node is an internal node in a tree.
|
||||
//
|
||||
// It must at all times maintain the invariant that either
|
||||
// * len(children) == 0, len(items) unconstrained
|
||||
// * len(children) == len(items) + 1
|
||||
type node struct {
|
||||
items items
|
||||
children children
|
||||
cow *copyOnWriteContext
|
||||
}
|
||||
|
||||
func (n *node) mutableFor(cow *copyOnWriteContext) *node {
|
||||
if n.cow == cow {
|
||||
return n
|
||||
}
|
||||
out := cow.newNode()
|
||||
if cap(out.items) >= len(n.items) {
|
||||
out.items = out.items[:len(n.items)]
|
||||
} else {
|
||||
out.items = make(items, len(n.items), cap(n.items))
|
||||
}
|
||||
copy(out.items, n.items)
|
||||
// Copy children
|
||||
if cap(out.children) >= len(n.children) {
|
||||
out.children = out.children[:len(n.children)]
|
||||
} else {
|
||||
out.children = make(children, len(n.children), cap(n.children))
|
||||
}
|
||||
copy(out.children, n.children)
|
||||
return out
|
||||
}
|
||||
|
||||
func (n *node) mutableChild(i int) *node {
|
||||
c := n.children[i].mutableFor(n.cow)
|
||||
n.children[i] = c
|
||||
return c
|
||||
}
|
||||
|
||||
// split splits the given node at the given index. The current node shrinks,
|
||||
// and this function returns the item that existed at that index and a new node
|
||||
// containing all items/children after it.
|
||||
func (n *node) split(i int) (Item, *node) {
|
||||
item := n.items[i]
|
||||
next := n.cow.newNode()
|
||||
next.items = append(next.items, n.items[i+1:]...)
|
||||
n.items.truncate(i)
|
||||
if len(n.children) > 0 {
|
||||
next.children = append(next.children, n.children[i+1:]...)
|
||||
n.children.truncate(i + 1)
|
||||
}
|
||||
return item, next
|
||||
}
|
||||
|
||||
// maybeSplitChild checks if a child should be split, and if so splits it.
|
||||
// Returns whether or not a split occurred.
|
||||
func (n *node) maybeSplitChild(i, maxItems int) bool {
|
||||
if len(n.children[i].items) < maxItems {
|
||||
return false
|
||||
}
|
||||
first := n.mutableChild(i)
|
||||
item, second := first.split(maxItems / 2)
|
||||
n.items.insertAt(i, item)
|
||||
n.children.insertAt(i+1, second)
|
||||
return true
|
||||
}
|
||||
|
||||
// insert inserts an item into the subtree rooted at this node, making sure
|
||||
// no nodes in the subtree exceed maxItems items. Should an equivalent item be
|
||||
// be found/replaced by insert, it will be returned.
|
||||
func (n *node) insert(item Item, maxItems int) Item {
|
||||
i, found := n.items.find(item)
|
||||
if found {
|
||||
out := n.items[i]
|
||||
n.items[i] = item
|
||||
return out
|
||||
}
|
||||
if len(n.children) == 0 {
|
||||
n.items.insertAt(i, item)
|
||||
return nil
|
||||
}
|
||||
if n.maybeSplitChild(i, maxItems) {
|
||||
inTree := n.items[i]
|
||||
switch {
|
||||
case item.Less(inTree):
|
||||
// no change, we want first split node
|
||||
case inTree.Less(item):
|
||||
i++ // we want second split node
|
||||
default:
|
||||
out := n.items[i]
|
||||
n.items[i] = item
|
||||
return out
|
||||
}
|
||||
}
|
||||
return n.mutableChild(i).insert(item, maxItems)
|
||||
}
|
||||
|
||||
// get finds the given key in the subtree and returns it.
|
||||
func (n *node) get(key Item) Item {
|
||||
i, found := n.items.find(key)
|
||||
if found {
|
||||
return n.items[i]
|
||||
} else if len(n.children) > 0 {
|
||||
return n.children[i].get(key)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// min returns the first item in the subtree.
|
||||
func min(n *node) Item {
|
||||
if n == nil {
|
||||
return nil
|
||||
}
|
||||
for len(n.children) > 0 {
|
||||
n = n.children[0]
|
||||
}
|
||||
if len(n.items) == 0 {
|
||||
return nil
|
||||
}
|
||||
return n.items[0]
|
||||
}
|
||||
|
||||
// max returns the last item in the subtree.
|
||||
func max(n *node) Item {
|
||||
if n == nil {
|
||||
return nil
|
||||
}
|
||||
for len(n.children) > 0 {
|
||||
n = n.children[len(n.children)-1]
|
||||
}
|
||||
if len(n.items) == 0 {
|
||||
return nil
|
||||
}
|
||||
return n.items[len(n.items)-1]
|
||||
}
|
||||
|
||||
// toRemove details what item to remove in a node.remove call.
|
||||
type toRemove int
|
||||
|
||||
const (
|
||||
removeItem toRemove = iota // removes the given item
|
||||
removeMin // removes smallest item in the subtree
|
||||
removeMax // removes largest item in the subtree
|
||||
)
|
||||
|
||||
// remove removes an item from the subtree rooted at this node.
|
||||
func (n *node) remove(item Item, minItems int, typ toRemove) Item {
|
||||
var i int
|
||||
var found bool
|
||||
switch typ {
|
||||
case removeMax:
|
||||
if len(n.children) == 0 {
|
||||
return n.items.pop()
|
||||
}
|
||||
i = len(n.items)
|
||||
case removeMin:
|
||||
if len(n.children) == 0 {
|
||||
return n.items.removeAt(0)
|
||||
}
|
||||
i = 0
|
||||
case removeItem:
|
||||
i, found = n.items.find(item)
|
||||
if len(n.children) == 0 {
|
||||
if found {
|
||||
return n.items.removeAt(i)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
default:
|
||||
panic("invalid type")
|
||||
}
|
||||
// If we get to here, we have children.
|
||||
if len(n.children[i].items) <= minItems {
|
||||
return n.growChildAndRemove(i, item, minItems, typ)
|
||||
}
|
||||
child := n.mutableChild(i)
|
||||
// Either we had enough items to begin with, or we've done some
|
||||
// merging/stealing, because we've got enough now and we're ready to return
|
||||
// stuff.
|
||||
if found {
|
||||
// The item exists at index 'i', and the child we've selected can give us a
|
||||
// predecessor, since if we've gotten here it's got > minItems items in it.
|
||||
out := n.items[i]
|
||||
// We use our special-case 'remove' call with typ=maxItem to pull the
|
||||
// predecessor of item i (the rightmost leaf of our immediate left child)
|
||||
// and set it into where we pulled the item from.
|
||||
n.items[i] = child.remove(nil, minItems, removeMax)
|
||||
return out
|
||||
}
|
||||
// Final recursive call. Once we're here, we know that the item isn't in this
|
||||
// node and that the child is big enough to remove from.
|
||||
return child.remove(item, minItems, typ)
|
||||
}
|
||||
|
||||
// growChildAndRemove grows child 'i' to make sure it's possible to remove an
|
||||
// item from it while keeping it at minItems, then calls remove to actually
|
||||
// remove it.
|
||||
//
|
||||
// Most documentation says we have to do two sets of special casing:
|
||||
// 1) item is in this node
|
||||
// 2) item is in child
|
||||
// In both cases, we need to handle the two subcases:
|
||||
// A) node has enough values that it can spare one
|
||||
// B) node doesn't have enough values
|
||||
// For the latter, we have to check:
|
||||
// a) left sibling has node to spare
|
||||
// b) right sibling has node to spare
|
||||
// c) we must merge
|
||||
// To simplify our code here, we handle cases #1 and #2 the same:
|
||||
// If a node doesn't have enough items, we make sure it does (using a,b,c).
|
||||
// We then simply redo our remove call, and the second time (regardless of
|
||||
// whether we're in case 1 or 2), we'll have enough items and can guarantee
|
||||
// that we hit case A.
|
||||
func (n *node) growChildAndRemove(i int, item Item, minItems int, typ toRemove) Item {
|
||||
if i > 0 && len(n.children[i-1].items) > minItems {
|
||||
// Steal from left child
|
||||
child := n.mutableChild(i)
|
||||
stealFrom := n.mutableChild(i - 1)
|
||||
stolenItem := stealFrom.items.pop()
|
||||
child.items.insertAt(0, n.items[i-1])
|
||||
n.items[i-1] = stolenItem
|
||||
if len(stealFrom.children) > 0 {
|
||||
child.children.insertAt(0, stealFrom.children.pop())
|
||||
}
|
||||
} else if i < len(n.items) && len(n.children[i+1].items) > minItems {
|
||||
// steal from right child
|
||||
child := n.mutableChild(i)
|
||||
stealFrom := n.mutableChild(i + 1)
|
||||
stolenItem := stealFrom.items.removeAt(0)
|
||||
child.items = append(child.items, n.items[i])
|
||||
n.items[i] = stolenItem
|
||||
if len(stealFrom.children) > 0 {
|
||||
child.children = append(child.children, stealFrom.children.removeAt(0))
|
||||
}
|
||||
} else {
|
||||
if i >= len(n.items) {
|
||||
i--
|
||||
}
|
||||
child := n.mutableChild(i)
|
||||
// merge with right child
|
||||
mergeItem := n.items.removeAt(i)
|
||||
mergeChild := n.children.removeAt(i + 1)
|
||||
child.items = append(child.items, mergeItem)
|
||||
child.items = append(child.items, mergeChild.items...)
|
||||
child.children = append(child.children, mergeChild.children...)
|
||||
n.cow.freeNode(mergeChild)
|
||||
}
|
||||
return n.remove(item, minItems, typ)
|
||||
}
|
||||
|
||||
type direction int
|
||||
|
||||
const (
|
||||
descend = direction(-1)
|
||||
ascend = direction(+1)
|
||||
)
|
||||
|
||||
// iterate provides a simple method for iterating over elements in the tree.
|
||||
//
|
||||
// When ascending, the 'start' should be less than 'stop' and when descending,
|
||||
// the 'start' should be greater than 'stop'. Setting 'includeStart' to true
|
||||
// will force the iterator to include the first item when it equals 'start',
|
||||
// thus creating a "greaterOrEqual" or "lessThanEqual" rather than just a
|
||||
// "greaterThan" or "lessThan" queries.
|
||||
func (n *node) iterate(dir direction, start, stop Item, includeStart bool, hit bool, iter ItemIterator) (bool, bool) {
|
||||
var ok, found bool
|
||||
var index int
|
||||
switch dir {
|
||||
case ascend:
|
||||
if start != nil {
|
||||
index, _ = n.items.find(start)
|
||||
}
|
||||
for i := index; i < len(n.items); i++ {
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[i].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if !includeStart && !hit && start != nil && !start.Less(n.items[i]) {
|
||||
hit = true
|
||||
continue
|
||||
}
|
||||
hit = true
|
||||
if stop != nil && !n.items[i].Less(stop) {
|
||||
return hit, false
|
||||
}
|
||||
if !iter(n.items[i]) {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[len(n.children)-1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
case descend:
|
||||
if start != nil {
|
||||
index, found = n.items.find(start)
|
||||
if !found {
|
||||
index = index - 1
|
||||
}
|
||||
} else {
|
||||
index = len(n.items) - 1
|
||||
}
|
||||
for i := index; i >= 0; i-- {
|
||||
if start != nil && !n.items[i].Less(start) {
|
||||
if !includeStart || hit || start.Less(n.items[i]) {
|
||||
continue
|
||||
}
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[i+1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if stop != nil && !stop.Less(n.items[i]) {
|
||||
return hit, false // continue
|
||||
}
|
||||
hit = true
|
||||
if !iter(n.items[i]) {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[0].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
}
|
||||
return hit, true
|
||||
}
|
||||
|
||||
// Used for testing/debugging purposes.
|
||||
func (n *node) print(w io.Writer, level int) {
|
||||
fmt.Fprintf(w, "%sNODE:%v\n", strings.Repeat(" ", level), n.items)
|
||||
for _, c := range n.children {
|
||||
c.print(w, level+1)
|
||||
}
|
||||
}
|
||||
|
||||
// BTree is an implementation of a B-Tree.
|
||||
//
|
||||
// BTree stores Item instances in an ordered structure, allowing easy insertion,
|
||||
// removal, and iteration.
|
||||
//
|
||||
// Write operations are not safe for concurrent mutation by multiple
|
||||
// goroutines, but Read operations are.
|
||||
type BTree struct {
|
||||
degree int
|
||||
length int
|
||||
root *node
|
||||
cow *copyOnWriteContext
|
||||
}
|
||||
|
||||
// copyOnWriteContext pointers determine node ownership... a tree with a write
|
||||
// context equivalent to a node's write context is allowed to modify that node.
|
||||
// A tree whose write context does not match a node's is not allowed to modify
|
||||
// it, and must create a new, writable copy (IE: it's a Clone).
|
||||
//
|
||||
// When doing any write operation, we maintain the invariant that the current
|
||||
// node's context is equal to the context of the tree that requested the write.
|
||||
// We do this by, before we descend into any node, creating a copy with the
|
||||
// correct context if the contexts don't match.
|
||||
//
|
||||
// Since the node we're currently visiting on any write has the requesting
|
||||
// tree's context, that node is modifiable in place. Children of that node may
|
||||
// not share context, but before we descend into them, we'll make a mutable
|
||||
// copy.
|
||||
type copyOnWriteContext struct {
|
||||
freelist *FreeList
|
||||
}
|
||||
|
||||
// Clone clones the btree, lazily. Clone should not be called concurrently,
|
||||
// but the original tree (t) and the new tree (t2) can be used concurrently
|
||||
// once the Clone call completes.
|
||||
//
|
||||
// The internal tree structure of b is marked read-only and shared between t and
|
||||
// t2. Writes to both t and t2 use copy-on-write logic, creating new nodes
|
||||
// whenever one of b's original nodes would have been modified. Read operations
|
||||
// should have no performance degredation. Write operations for both t and t2
|
||||
// will initially experience minor slow-downs caused by additional allocs and
|
||||
// copies due to the aforementioned copy-on-write logic, but should converge to
|
||||
// the original performance characteristics of the original tree.
|
||||
func (t *BTree) Clone() (t2 *BTree) {
|
||||
// Create two entirely new copy-on-write contexts.
|
||||
// This operation effectively creates three trees:
|
||||
// the original, shared nodes (old b.cow)
|
||||
// the new b.cow nodes
|
||||
// the new out.cow nodes
|
||||
cow1, cow2 := *t.cow, *t.cow
|
||||
out := *t
|
||||
t.cow = &cow1
|
||||
out.cow = &cow2
|
||||
return &out
|
||||
}
|
||||
|
||||
// maxItems returns the max number of items to allow per node.
|
||||
func (t *BTree) maxItems() int {
|
||||
return t.degree*2 - 1
|
||||
}
|
||||
|
||||
// minItems returns the min number of items to allow per node (ignored for the
|
||||
// root node).
|
||||
func (t *BTree) minItems() int {
|
||||
return t.degree - 1
|
||||
}
|
||||
|
||||
func (c *copyOnWriteContext) newNode() (n *node) {
|
||||
n = c.freelist.newNode()
|
||||
n.cow = c
|
||||
return
|
||||
}
|
||||
|
||||
type freeType int
|
||||
|
||||
const (
|
||||
ftFreelistFull freeType = iota // node was freed (available for GC, not stored in freelist)
|
||||
ftStored // node was stored in the freelist for later use
|
||||
ftNotOwned // node was ignored by COW, since it's owned by another one
|
||||
)
|
||||
|
||||
// freeNode frees a node within a given COW context, if it's owned by that
|
||||
// context. It returns what happened to the node (see freeType const
|
||||
// documentation).
|
||||
func (c *copyOnWriteContext) freeNode(n *node) freeType {
|
||||
if n.cow == c {
|
||||
// clear to allow GC
|
||||
n.items.truncate(0)
|
||||
n.children.truncate(0)
|
||||
n.cow = nil
|
||||
if c.freelist.freeNode(n) {
|
||||
return ftStored
|
||||
} else {
|
||||
return ftFreelistFull
|
||||
}
|
||||
} else {
|
||||
return ftNotOwned
|
||||
}
|
||||
}
|
||||
|
||||
// ReplaceOrInsert adds the given item to the tree. If an item in the tree
|
||||
// already equals the given one, it is removed from the tree and returned.
|
||||
// Otherwise, nil is returned.
|
||||
//
|
||||
// nil cannot be added to the tree (will panic).
|
||||
func (t *BTree) ReplaceOrInsert(item Item) Item {
|
||||
if item == nil {
|
||||
panic("nil item being added to BTree")
|
||||
}
|
||||
if t.root == nil {
|
||||
t.root = t.cow.newNode()
|
||||
t.root.items = append(t.root.items, item)
|
||||
t.length++
|
||||
return nil
|
||||
} else {
|
||||
t.root = t.root.mutableFor(t.cow)
|
||||
if len(t.root.items) >= t.maxItems() {
|
||||
item2, second := t.root.split(t.maxItems() / 2)
|
||||
oldroot := t.root
|
||||
t.root = t.cow.newNode()
|
||||
t.root.items = append(t.root.items, item2)
|
||||
t.root.children = append(t.root.children, oldroot, second)
|
||||
}
|
||||
}
|
||||
out := t.root.insert(item, t.maxItems())
|
||||
if out == nil {
|
||||
t.length++
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// Delete removes an item equal to the passed in item from the tree, returning
|
||||
// it. If no such item exists, returns nil.
|
||||
func (t *BTree) Delete(item Item) Item {
|
||||
return t.deleteItem(item, removeItem)
|
||||
}
|
||||
|
||||
// DeleteMin removes the smallest item in the tree and returns it.
|
||||
// If no such item exists, returns nil.
|
||||
func (t *BTree) DeleteMin() Item {
|
||||
return t.deleteItem(nil, removeMin)
|
||||
}
|
||||
|
||||
// DeleteMax removes the largest item in the tree and returns it.
|
||||
// If no such item exists, returns nil.
|
||||
func (t *BTree) DeleteMax() Item {
|
||||
return t.deleteItem(nil, removeMax)
|
||||
}
|
||||
|
||||
func (t *BTree) deleteItem(item Item, typ toRemove) Item {
|
||||
if t.root == nil || len(t.root.items) == 0 {
|
||||
return nil
|
||||
}
|
||||
t.root = t.root.mutableFor(t.cow)
|
||||
out := t.root.remove(item, t.minItems(), typ)
|
||||
if len(t.root.items) == 0 && len(t.root.children) > 0 {
|
||||
oldroot := t.root
|
||||
t.root = t.root.children[0]
|
||||
t.cow.freeNode(oldroot)
|
||||
}
|
||||
if out != nil {
|
||||
t.length--
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// AscendRange calls the iterator for every value in the tree within the range
|
||||
// [greaterOrEqual, lessThan), until iterator returns false.
|
||||
func (t *BTree) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, greaterOrEqual, lessThan, true, false, iterator)
|
||||
}
|
||||
|
||||
// AscendLessThan calls the iterator for every value in the tree within the range
|
||||
// [first, pivot), until iterator returns false.
|
||||
func (t *BTree) AscendLessThan(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, nil, pivot, false, false, iterator)
|
||||
}
|
||||
|
||||
// AscendGreaterOrEqual calls the iterator for every value in the tree within
|
||||
// the range [pivot, last], until iterator returns false.
|
||||
func (t *BTree) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, pivot, nil, true, false, iterator)
|
||||
}
|
||||
|
||||
// Ascend calls the iterator for every value in the tree within the range
|
||||
// [first, last], until iterator returns false.
|
||||
func (t *BTree) Ascend(iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, nil, nil, false, false, iterator)
|
||||
}
|
||||
|
||||
// DescendRange calls the iterator for every value in the tree within the range
|
||||
// [lessOrEqual, greaterThan), until iterator returns false.
|
||||
func (t *BTree) DescendRange(lessOrEqual, greaterThan Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, lessOrEqual, greaterThan, true, false, iterator)
|
||||
}
|
||||
|
||||
// DescendLessOrEqual calls the iterator for every value in the tree within the range
|
||||
// [pivot, first], until iterator returns false.
|
||||
func (t *BTree) DescendLessOrEqual(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, pivot, nil, true, false, iterator)
|
||||
}
|
||||
|
||||
// DescendGreaterThan calls the iterator for every value in the tree within
|
||||
// the range (pivot, last], until iterator returns false.
|
||||
func (t *BTree) DescendGreaterThan(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, nil, pivot, false, false, iterator)
|
||||
}
|
||||
|
||||
// Descend calls the iterator for every value in the tree within the range
|
||||
// [last, first], until iterator returns false.
|
||||
func (t *BTree) Descend(iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, nil, nil, false, false, iterator)
|
||||
}
|
||||
|
||||
// Get looks for the key item in the tree, returning it. It returns nil if
|
||||
// unable to find that item.
|
||||
func (t *BTree) Get(key Item) Item {
|
||||
if t.root == nil {
|
||||
return nil
|
||||
}
|
||||
return t.root.get(key)
|
||||
}
|
||||
|
||||
// Min returns the smallest item in the tree, or nil if the tree is empty.
|
||||
func (t *BTree) Min() Item {
|
||||
return min(t.root)
|
||||
}
|
||||
|
||||
// Max returns the largest item in the tree, or nil if the tree is empty.
|
||||
func (t *BTree) Max() Item {
|
||||
return max(t.root)
|
||||
}
|
||||
|
||||
// Has returns true if the given key is in the tree.
|
||||
func (t *BTree) Has(key Item) bool {
|
||||
return t.Get(key) != nil
|
||||
}
|
||||
|
||||
// Len returns the number of items currently in the tree.
|
||||
func (t *BTree) Len() int {
|
||||
return t.length
|
||||
}
|
||||
|
||||
// Clear removes all items from the btree. If addNodesToFreelist is true,
|
||||
// t's nodes are added to its freelist as part of this call, until the freelist
|
||||
// is full. Otherwise, the root node is simply dereferenced and the subtree
|
||||
// left to Go's normal GC processes.
|
||||
//
|
||||
// This can be much faster
|
||||
// than calling Delete on all elements, because that requires finding/removing
|
||||
// each element in the tree and updating the tree accordingly. It also is
|
||||
// somewhat faster than creating a new tree to replace the old one, because
|
||||
// nodes from the old tree are reclaimed into the freelist for use by the new
|
||||
// one, instead of being lost to the garbage collector.
|
||||
//
|
||||
// This call takes:
|
||||
// O(1): when addNodesToFreelist is false, this is a single operation.
|
||||
// O(1): when the freelist is already full, it breaks out immediately
|
||||
// O(freelist size): when the freelist is empty and the nodes are all owned
|
||||
// by this tree, nodes are added to the freelist until full.
|
||||
// O(tree size): when all nodes are owned by another tree, all nodes are
|
||||
// iterated over looking for nodes to add to the freelist, and due to
|
||||
// ownership, none are.
|
||||
func (t *BTree) Clear(addNodesToFreelist bool) {
|
||||
if t.root != nil && addNodesToFreelist {
|
||||
t.root.reset(t.cow)
|
||||
}
|
||||
t.root, t.length = nil, 0
|
||||
}
|
||||
|
||||
// reset returns a subtree to the freelist. It breaks out immediately if the
|
||||
// freelist is full, since the only benefit of iterating is to fill that
|
||||
// freelist up. Returns true if parent reset call should continue.
|
||||
func (n *node) reset(c *copyOnWriteContext) bool {
|
||||
for _, child := range n.children {
|
||||
if !child.reset(c) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return c.freeNode(n) != ftFreelistFull
|
||||
}
|
||||
|
||||
// Int implements the Item interface for integers.
|
||||
type Int int
|
||||
|
||||
// Less returns true if int(a) < int(b).
|
||||
func (a Int) Less(b Item) bool {
|
||||
return a < b.(Int)
|
||||
}
|
||||
76
vendor/github.com/google/btree/btree_mem.go
generated
vendored
Normal file
76
vendor/github.com/google/btree/btree_mem.go
generated
vendored
Normal file
@@ -0,0 +1,76 @@
|
||||
// Copyright 2014 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build ignore
|
||||
|
||||
// This binary compares memory usage between btree and gollrb.
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"runtime"
|
||||
"time"
|
||||
|
||||
"github.com/google/btree"
|
||||
"github.com/petar/GoLLRB/llrb"
|
||||
)
|
||||
|
||||
var (
|
||||
size = flag.Int("size", 1000000, "size of the tree to build")
|
||||
degree = flag.Int("degree", 8, "degree of btree")
|
||||
gollrb = flag.Bool("llrb", false, "use llrb instead of btree")
|
||||
)
|
||||
|
||||
func main() {
|
||||
flag.Parse()
|
||||
vals := rand.Perm(*size)
|
||||
var t, v interface{}
|
||||
v = vals
|
||||
var stats runtime.MemStats
|
||||
for i := 0; i < 10; i++ {
|
||||
runtime.GC()
|
||||
}
|
||||
fmt.Println("-------- BEFORE ----------")
|
||||
runtime.ReadMemStats(&stats)
|
||||
fmt.Printf("%+v\n", stats)
|
||||
start := time.Now()
|
||||
if *gollrb {
|
||||
tr := llrb.New()
|
||||
for _, v := range vals {
|
||||
tr.ReplaceOrInsert(llrb.Int(v))
|
||||
}
|
||||
t = tr // keep it around
|
||||
} else {
|
||||
tr := btree.New(*degree)
|
||||
for _, v := range vals {
|
||||
tr.ReplaceOrInsert(btree.Int(v))
|
||||
}
|
||||
t = tr // keep it around
|
||||
}
|
||||
fmt.Printf("%v inserts in %v\n", *size, time.Since(start))
|
||||
fmt.Println("-------- AFTER ----------")
|
||||
runtime.ReadMemStats(&stats)
|
||||
fmt.Printf("%+v\n", stats)
|
||||
for i := 0; i < 10; i++ {
|
||||
runtime.GC()
|
||||
}
|
||||
fmt.Println("-------- AFTER GC ----------")
|
||||
runtime.ReadMemStats(&stats)
|
||||
fmt.Printf("%+v\n", stats)
|
||||
if t == v {
|
||||
fmt.Println("to make sure vals and tree aren't GC'd")
|
||||
}
|
||||
}
|
||||
13
vendor/github.com/google/gofuzz/.travis.yml
generated
vendored
Normal file
13
vendor/github.com/google/gofuzz/.travis.yml
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
language: go
|
||||
|
||||
go:
|
||||
- 1.4
|
||||
- 1.3
|
||||
- 1.2
|
||||
- tip
|
||||
|
||||
install:
|
||||
- if ! go get code.google.com/p/go.tools/cmd/cover; then go get golang.org/x/tools/cmd/cover; fi
|
||||
|
||||
script:
|
||||
- go test -cover
|
||||
67
vendor/github.com/google/gofuzz/CONTRIBUTING.md
generated
vendored
Normal file
67
vendor/github.com/google/gofuzz/CONTRIBUTING.md
generated
vendored
Normal file
@@ -0,0 +1,67 @@
|
||||
# How to contribute #
|
||||
|
||||
We'd love to accept your patches and contributions to this project. There are
|
||||
a just a few small guidelines you need to follow.
|
||||
|
||||
|
||||
## Contributor License Agreement ##
|
||||
|
||||
Contributions to any Google project must be accompanied by a Contributor
|
||||
License Agreement. This is not a copyright **assignment**, it simply gives
|
||||
Google permission to use and redistribute your contributions as part of the
|
||||
project.
|
||||
|
||||
* If you are an individual writing original source code and you're sure you
|
||||
own the intellectual property, then you'll need to sign an [individual
|
||||
CLA][].
|
||||
|
||||
* If you work for a company that wants to allow you to contribute your work,
|
||||
then you'll need to sign a [corporate CLA][].
|
||||
|
||||
You generally only need to submit a CLA once, so if you've already submitted
|
||||
one (even if it was for a different project), you probably don't need to do it
|
||||
again.
|
||||
|
||||
[individual CLA]: https://developers.google.com/open-source/cla/individual
|
||||
[corporate CLA]: https://developers.google.com/open-source/cla/corporate
|
||||
|
||||
|
||||
## Submitting a patch ##
|
||||
|
||||
1. It's generally best to start by opening a new issue describing the bug or
|
||||
feature you're intending to fix. Even if you think it's relatively minor,
|
||||
it's helpful to know what people are working on. Mention in the initial
|
||||
issue that you are planning to work on that bug or feature so that it can
|
||||
be assigned to you.
|
||||
|
||||
1. Follow the normal process of [forking][] the project, and setup a new
|
||||
branch to work in. It's important that each group of changes be done in
|
||||
separate branches in order to ensure that a pull request only includes the
|
||||
commits related to that bug or feature.
|
||||
|
||||
1. Go makes it very simple to ensure properly formatted code, so always run
|
||||
`go fmt` on your code before committing it. You should also run
|
||||
[golint][] over your code. As noted in the [golint readme][], it's not
|
||||
strictly necessary that your code be completely "lint-free", but this will
|
||||
help you find common style issues.
|
||||
|
||||
1. Any significant changes should almost always be accompanied by tests. The
|
||||
project already has good test coverage, so look at some of the existing
|
||||
tests if you're unsure how to go about it. [gocov][] and [gocov-html][]
|
||||
are invaluable tools for seeing which parts of your code aren't being
|
||||
exercised by your tests.
|
||||
|
||||
1. Do your best to have [well-formed commit messages][] for each change.
|
||||
This provides consistency throughout the project, and ensures that commit
|
||||
messages are able to be formatted properly by various git tools.
|
||||
|
||||
1. Finally, push the commits to your fork and submit a [pull request][].
|
||||
|
||||
[forking]: https://help.github.com/articles/fork-a-repo
|
||||
[golint]: https://github.com/golang/lint
|
||||
[golint readme]: https://github.com/golang/lint/blob/master/README
|
||||
[gocov]: https://github.com/axw/gocov
|
||||
[gocov-html]: https://github.com/matm/gocov-html
|
||||
[well-formed commit messages]: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
|
||||
[squash]: http://git-scm.com/book/en/Git-Tools-Rewriting-History#Squashing-Commits
|
||||
[pull request]: https://help.github.com/articles/creating-a-pull-request
|
||||
202
vendor/github.com/google/gofuzz/LICENSE
generated
vendored
Normal file
202
vendor/github.com/google/gofuzz/LICENSE
generated
vendored
Normal file
@@ -0,0 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
71
vendor/github.com/google/gofuzz/README.md
generated
vendored
Normal file
71
vendor/github.com/google/gofuzz/README.md
generated
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
gofuzz
|
||||
======
|
||||
|
||||
gofuzz is a library for populating go objects with random values.
|
||||
|
||||
[](https://godoc.org/github.com/google/gofuzz)
|
||||
[](https://travis-ci.org/google/gofuzz)
|
||||
|
||||
This is useful for testing:
|
||||
|
||||
* Do your project's objects really serialize/unserialize correctly in all cases?
|
||||
* Is there an incorrectly formatted object that will cause your project to panic?
|
||||
|
||||
Import with ```import "github.com/google/gofuzz"```
|
||||
|
||||
You can use it on single variables:
|
||||
```go
|
||||
f := fuzz.New()
|
||||
var myInt int
|
||||
f.Fuzz(&myInt) // myInt gets a random value.
|
||||
```
|
||||
|
||||
You can use it on maps:
|
||||
```go
|
||||
f := fuzz.New().NilChance(0).NumElements(1, 1)
|
||||
var myMap map[ComplexKeyType]string
|
||||
f.Fuzz(&myMap) // myMap will have exactly one element.
|
||||
```
|
||||
|
||||
Customize the chance of getting a nil pointer:
|
||||
```go
|
||||
f := fuzz.New().NilChance(.5)
|
||||
var fancyStruct struct {
|
||||
A, B, C, D *string
|
||||
}
|
||||
f.Fuzz(&fancyStruct) // About half the pointers should be set.
|
||||
```
|
||||
|
||||
You can even customize the randomization completely if needed:
|
||||
```go
|
||||
type MyEnum string
|
||||
const (
|
||||
A MyEnum = "A"
|
||||
B MyEnum = "B"
|
||||
)
|
||||
type MyInfo struct {
|
||||
Type MyEnum
|
||||
AInfo *string
|
||||
BInfo *string
|
||||
}
|
||||
|
||||
f := fuzz.New().NilChance(0).Funcs(
|
||||
func(e *MyInfo, c fuzz.Continue) {
|
||||
switch c.Intn(2) {
|
||||
case 0:
|
||||
e.Type = A
|
||||
c.Fuzz(&e.AInfo)
|
||||
case 1:
|
||||
e.Type = B
|
||||
c.Fuzz(&e.BInfo)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
var myObject MyInfo
|
||||
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
|
||||
```
|
||||
|
||||
See more examples in ```example_test.go```.
|
||||
|
||||
Happy testing!
|
||||
18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
Normal file
18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package fuzz is a library for populating go objects with random values.
|
||||
package fuzz
|
||||
487
vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
Normal file
487
vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
Normal file
@@ -0,0 +1,487 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"time"
|
||||
)
|
||||
|
||||
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
|
||||
type fuzzFuncMap map[reflect.Type]reflect.Value
|
||||
|
||||
// Fuzzer knows how to fill any object with random fields.
|
||||
type Fuzzer struct {
|
||||
fuzzFuncs fuzzFuncMap
|
||||
defaultFuzzFuncs fuzzFuncMap
|
||||
r *rand.Rand
|
||||
nilChance float64
|
||||
minElements int
|
||||
maxElements int
|
||||
maxDepth int
|
||||
}
|
||||
|
||||
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
|
||||
// RandSource, NilChance, or NumElements in any order.
|
||||
func New() *Fuzzer {
|
||||
return NewWithSeed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
func NewWithSeed(seed int64) *Fuzzer {
|
||||
f := &Fuzzer{
|
||||
defaultFuzzFuncs: fuzzFuncMap{
|
||||
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
|
||||
},
|
||||
|
||||
fuzzFuncs: fuzzFuncMap{},
|
||||
r: rand.New(rand.NewSource(seed)),
|
||||
nilChance: .2,
|
||||
minElements: 1,
|
||||
maxElements: 10,
|
||||
maxDepth: 100,
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
|
||||
//
|
||||
// Each entry in fuzzFuncs must be a function taking two parameters.
|
||||
// The first parameter must be a pointer or map. It is the variable that
|
||||
// function will fill with random data. The second parameter must be a
|
||||
// fuzz.Continue, which will provide a source of randomness and a way
|
||||
// to automatically continue fuzzing smaller pieces of the first parameter.
|
||||
//
|
||||
// These functions are called sensibly, e.g., if you wanted custom string
|
||||
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
|
||||
// called and passed the address of strings. Maps and pointers will always
|
||||
// be made/new'd for you, ignoring the NilChange option. For slices, it
|
||||
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
|
||||
// long you want your slice--so take a pointer to a slice, and make it
|
||||
// yourself. (If you don't want your map/pointer type pre-made, take a
|
||||
// pointer to it, and make it yourself.) See the examples for a range of
|
||||
// custom functions.
|
||||
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
|
||||
for i := range fuzzFuncs {
|
||||
v := reflect.ValueOf(fuzzFuncs[i])
|
||||
if v.Kind() != reflect.Func {
|
||||
panic("Need only funcs!")
|
||||
}
|
||||
t := v.Type()
|
||||
if t.NumIn() != 2 || t.NumOut() != 0 {
|
||||
panic("Need 2 in and 0 out params!")
|
||||
}
|
||||
argT := t.In(0)
|
||||
switch argT.Kind() {
|
||||
case reflect.Ptr, reflect.Map:
|
||||
default:
|
||||
panic("fuzzFunc must take pointer or map type")
|
||||
}
|
||||
if t.In(1) != reflect.TypeOf(Continue{}) {
|
||||
panic("fuzzFunc's second parameter must be type fuzz.Continue")
|
||||
}
|
||||
f.fuzzFuncs[argT] = v
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// RandSource causes f to get values from the given source of randomness.
|
||||
// Use if you want deterministic fuzzing.
|
||||
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
|
||||
f.r = rand.New(s)
|
||||
return f
|
||||
}
|
||||
|
||||
// NilChance sets the probability of creating a nil pointer, map, or slice to
|
||||
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
|
||||
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
|
||||
if p < 0 || p > 1 {
|
||||
panic("p should be between 0 and 1, inclusive.")
|
||||
}
|
||||
f.nilChance = p
|
||||
return f
|
||||
}
|
||||
|
||||
// NumElements sets the minimum and maximum number of elements that will be
|
||||
// added to a non-nil map or slice.
|
||||
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
|
||||
if atLeast > atMost {
|
||||
panic("atLeast must be <= atMost")
|
||||
}
|
||||
if atLeast < 0 {
|
||||
panic("atLeast must be >= 0")
|
||||
}
|
||||
f.minElements = atLeast
|
||||
f.maxElements = atMost
|
||||
return f
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genElementCount() int {
|
||||
if f.minElements == f.maxElements {
|
||||
return f.minElements
|
||||
}
|
||||
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genShouldFill() bool {
|
||||
return f.r.Float64() > f.nilChance
|
||||
}
|
||||
|
||||
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
|
||||
// before stopping. This includes struct members, pointers, and map and slice
|
||||
// elements.
|
||||
func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
|
||||
f.maxDepth = d
|
||||
return f
|
||||
}
|
||||
|
||||
// Fuzz recursively fills all of obj's fields with something random. First
|
||||
// this tries to find a custom fuzz function (see Funcs). If there is no
|
||||
// custom function this tests whether the object implements fuzz.Interface and,
|
||||
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
|
||||
// there is a default fuzz function provided by this package. If all of that
|
||||
// fails, this will generate random values for all primitive fields and then
|
||||
// recurse for all non-primitives.
|
||||
//
|
||||
// This is safe for cyclic or tree-like structs, up to a limit. Use the
|
||||
// MaxDepth method to adjust how deep you need it to recurse.
|
||||
//
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks,
|
||||
// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
|
||||
// fields.
|
||||
func (f *Fuzzer) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
const (
|
||||
// Do not try to find a custom fuzz function. Does not apply recursively.
|
||||
flagNoCustomFuzz uint64 = 1 << iota
|
||||
)
|
||||
|
||||
func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
|
||||
fc := &fuzzerContext{fuzzer: f}
|
||||
fc.doFuzz(v, flags)
|
||||
}
|
||||
|
||||
// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
|
||||
// be thread-safe.
|
||||
type fuzzerContext struct {
|
||||
fuzzer *Fuzzer
|
||||
curDepth int
|
||||
}
|
||||
|
||||
func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
|
||||
if fc.curDepth >= fc.fuzzer.maxDepth {
|
||||
return
|
||||
}
|
||||
fc.curDepth++
|
||||
defer func() { fc.curDepth-- }()
|
||||
|
||||
if !v.CanSet() {
|
||||
return
|
||||
}
|
||||
|
||||
if flags&flagNoCustomFuzz == 0 {
|
||||
// Check for both pointer and non-pointer custom functions.
|
||||
if v.CanAddr() && fc.tryCustom(v.Addr()) {
|
||||
return
|
||||
}
|
||||
if fc.tryCustom(v) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
||||
fn(v, fc.fuzzer.r)
|
||||
return
|
||||
}
|
||||
switch v.Kind() {
|
||||
case reflect.Map:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
n := fc.fuzzer.genElementCount()
|
||||
for i := 0; i < n; i++ {
|
||||
key := reflect.New(v.Type().Key()).Elem()
|
||||
fc.doFuzz(key, 0)
|
||||
val := reflect.New(v.Type().Elem()).Elem()
|
||||
fc.doFuzz(val, 0)
|
||||
v.SetMapIndex(key, val)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Ptr:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
fc.doFuzz(v.Elem(), 0)
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Slice:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := fc.fuzzer.genElementCount()
|
||||
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Array:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := v.Len()
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Struct:
|
||||
for i := 0; i < v.NumField(); i++ {
|
||||
fc.doFuzz(v.Field(i), 0)
|
||||
}
|
||||
case reflect.Chan:
|
||||
fallthrough
|
||||
case reflect.Func:
|
||||
fallthrough
|
||||
case reflect.Interface:
|
||||
fallthrough
|
||||
default:
|
||||
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
||||
}
|
||||
}
|
||||
|
||||
// tryCustom searches for custom handlers, and returns true iff it finds a match
|
||||
// and successfully randomizes v.
|
||||
func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
|
||||
// First: see if we have a fuzz function for it.
|
||||
doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
// Second: see if it can fuzz itself.
|
||||
if v.CanInterface() {
|
||||
intf := v.Interface()
|
||||
if fuzzable, ok := intf.(Interface); ok {
|
||||
fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Finally: see if there is a default fuzz function.
|
||||
doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Ptr:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
}
|
||||
case reflect.Map:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
|
||||
fc: fc,
|
||||
Rand: fc.fuzzer.r,
|
||||
})})
|
||||
return true
|
||||
}
|
||||
|
||||
// Interface represents an object that knows how to fuzz itself. Any time we
|
||||
// find a type that implements this interface we will delegate the act of
|
||||
// fuzzing itself.
|
||||
type Interface interface {
|
||||
Fuzz(c Continue)
|
||||
}
|
||||
|
||||
// Continue can be passed to custom fuzzing functions to allow them to use
|
||||
// the correct source of randomness and to continue fuzzing their members.
|
||||
type Continue struct {
|
||||
fc *fuzzerContext
|
||||
|
||||
// For convenience, Continue implements rand.Rand via embedding.
|
||||
// Use this for generating any randomness if you want your fuzzing
|
||||
// to be repeatable for a given seed.
|
||||
*rand.Rand
|
||||
}
|
||||
|
||||
// Fuzz continues fuzzing obj. obj must be a pointer.
|
||||
func (c Continue) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
func (c Continue) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
// RandString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func (c Continue) RandString() string {
|
||||
return randString(c.Rand)
|
||||
}
|
||||
|
||||
// RandUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func (c Continue) RandUint64() uint64 {
|
||||
return randUint64(c.Rand)
|
||||
}
|
||||
|
||||
// RandBool returns true or false randomly.
|
||||
func (c Continue) RandBool() bool {
|
||||
return randBool(c.Rand)
|
||||
}
|
||||
|
||||
func fuzzInt(v reflect.Value, r *rand.Rand) {
|
||||
v.SetInt(int64(randUint64(r)))
|
||||
}
|
||||
|
||||
func fuzzUint(v reflect.Value, r *rand.Rand) {
|
||||
v.SetUint(randUint64(r))
|
||||
}
|
||||
|
||||
func fuzzTime(t *time.Time, c Continue) {
|
||||
var sec, nsec int64
|
||||
// Allow for about 1000 years of random time values, which keeps things
|
||||
// like JSON parsing reasonably happy.
|
||||
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
|
||||
c.Fuzz(&nsec)
|
||||
*t = time.Unix(sec, nsec)
|
||||
}
|
||||
|
||||
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
|
||||
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetBool(randBool(r))
|
||||
},
|
||||
reflect.Int: fuzzInt,
|
||||
reflect.Int8: fuzzInt,
|
||||
reflect.Int16: fuzzInt,
|
||||
reflect.Int32: fuzzInt,
|
||||
reflect.Int64: fuzzInt,
|
||||
reflect.Uint: fuzzUint,
|
||||
reflect.Uint8: fuzzUint,
|
||||
reflect.Uint16: fuzzUint,
|
||||
reflect.Uint32: fuzzUint,
|
||||
reflect.Uint64: fuzzUint,
|
||||
reflect.Uintptr: fuzzUint,
|
||||
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(float64(r.Float32()))
|
||||
},
|
||||
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(r.Float64())
|
||||
},
|
||||
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.String: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetString(randString(r))
|
||||
},
|
||||
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
}
|
||||
|
||||
// randBool returns true or false randomly.
|
||||
func randBool(r *rand.Rand) bool {
|
||||
if r.Int()&1 == 1 {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type charRange struct {
|
||||
first, last rune
|
||||
}
|
||||
|
||||
// choose returns a random unicode character from the given range, using the
|
||||
// given randomness source.
|
||||
func (r *charRange) choose(rand *rand.Rand) rune {
|
||||
count := int64(r.last - r.first)
|
||||
return r.first + rune(rand.Int63n(count))
|
||||
}
|
||||
|
||||
var unicodeRanges = []charRange{
|
||||
{' ', '~'}, // ASCII characters
|
||||
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
||||
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
||||
}
|
||||
|
||||
// randString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
runes := make([]rune, n)
|
||||
for i := range runes {
|
||||
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
|
||||
}
|
||||
return string(runes)
|
||||
}
|
||||
|
||||
// randUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func randUint64(r *rand.Rand) uint64 {
|
||||
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
||||
}
|
||||
9
vendor/github.com/google/uuid/.travis.yml
generated
vendored
Normal file
9
vendor/github.com/google/uuid/.travis.yml
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
language: go
|
||||
|
||||
go:
|
||||
- 1.4.3
|
||||
- 1.5.3
|
||||
- tip
|
||||
|
||||
script:
|
||||
- go test -v ./...
|
||||
10
vendor/github.com/google/uuid/CONTRIBUTING.md
generated
vendored
Normal file
10
vendor/github.com/google/uuid/CONTRIBUTING.md
generated
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
# How to contribute
|
||||
|
||||
We definitely welcome patches and contribution to this project!
|
||||
|
||||
### Legal requirements
|
||||
|
||||
In order to protect both you and ourselves, you will need to sign the
|
||||
[Contributor License Agreement](https://cla.developers.google.com/clas).
|
||||
|
||||
You may have already signed it for other Google projects.
|
||||
9
vendor/github.com/google/uuid/CONTRIBUTORS
generated
vendored
Normal file
9
vendor/github.com/google/uuid/CONTRIBUTORS
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
Paul Borman <borman@google.com>
|
||||
bmatsuo
|
||||
shawnps
|
||||
theory
|
||||
jboverfelt
|
||||
dsymonds
|
||||
cd1
|
||||
wallclockbuilder
|
||||
dansouza
|
||||
27
vendor/github.com/google/uuid/LICENSE
generated
vendored
Normal file
27
vendor/github.com/google/uuid/LICENSE
generated
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
Copyright (c) 2009,2014 Google Inc. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following disclaimer
|
||||
in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* Neither the name of Google Inc. nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
19
vendor/github.com/google/uuid/README.md
generated
vendored
Normal file
19
vendor/github.com/google/uuid/README.md
generated
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
# uuid 
|
||||
The uuid package generates and inspects UUIDs based on
|
||||
[RFC 4122](http://tools.ietf.org/html/rfc4122)
|
||||
and DCE 1.1: Authentication and Security Services.
|
||||
|
||||
This package is based on the github.com/pborman/uuid package (previously named
|
||||
code.google.com/p/go-uuid). It differs from these earlier packages in that
|
||||
a UUID is a 16 byte array rather than a byte slice. One loss due to this
|
||||
change is the ability to represent an invalid UUID (vs a NIL UUID).
|
||||
|
||||
###### Install
|
||||
`go get github.com/google/uuid`
|
||||
|
||||
###### Documentation
|
||||
[](http://godoc.org/github.com/google/uuid)
|
||||
|
||||
Full `go doc` style documentation for the package can be viewed online without
|
||||
installing this package by using the GoDoc site here:
|
||||
http://godoc.org/github.com/google/uuid
|
||||
80
vendor/github.com/google/uuid/dce.go
generated
vendored
Normal file
80
vendor/github.com/google/uuid/dce.go
generated
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"os"
|
||||
)
|
||||
|
||||
// A Domain represents a Version 2 domain
|
||||
type Domain byte
|
||||
|
||||
// Domain constants for DCE Security (Version 2) UUIDs.
|
||||
const (
|
||||
Person = Domain(0)
|
||||
Group = Domain(1)
|
||||
Org = Domain(2)
|
||||
)
|
||||
|
||||
// NewDCESecurity returns a DCE Security (Version 2) UUID.
|
||||
//
|
||||
// The domain should be one of Person, Group or Org.
|
||||
// On a POSIX system the id should be the users UID for the Person
|
||||
// domain and the users GID for the Group. The meaning of id for
|
||||
// the domain Org or on non-POSIX systems is site defined.
|
||||
//
|
||||
// For a given domain/id pair the same token may be returned for up to
|
||||
// 7 minutes and 10 seconds.
|
||||
func NewDCESecurity(domain Domain, id uint32) (UUID, error) {
|
||||
uuid, err := NewUUID()
|
||||
if err == nil {
|
||||
uuid[6] = (uuid[6] & 0x0f) | 0x20 // Version 2
|
||||
uuid[9] = byte(domain)
|
||||
binary.BigEndian.PutUint32(uuid[0:], id)
|
||||
}
|
||||
return uuid, err
|
||||
}
|
||||
|
||||
// NewDCEPerson returns a DCE Security (Version 2) UUID in the person
|
||||
// domain with the id returned by os.Getuid.
|
||||
//
|
||||
// NewDCESecurity(Person, uint32(os.Getuid()))
|
||||
func NewDCEPerson() (UUID, error) {
|
||||
return NewDCESecurity(Person, uint32(os.Getuid()))
|
||||
}
|
||||
|
||||
// NewDCEGroup returns a DCE Security (Version 2) UUID in the group
|
||||
// domain with the id returned by os.Getgid.
|
||||
//
|
||||
// NewDCESecurity(Group, uint32(os.Getgid()))
|
||||
func NewDCEGroup() (UUID, error) {
|
||||
return NewDCESecurity(Group, uint32(os.Getgid()))
|
||||
}
|
||||
|
||||
// Domain returns the domain for a Version 2 UUID. Domains are only defined
|
||||
// for Version 2 UUIDs.
|
||||
func (uuid UUID) Domain() Domain {
|
||||
return Domain(uuid[9])
|
||||
}
|
||||
|
||||
// ID returns the id for a Version 2 UUID. IDs are only defined for Version 2
|
||||
// UUIDs.
|
||||
func (uuid UUID) ID() uint32 {
|
||||
return binary.BigEndian.Uint32(uuid[0:4])
|
||||
}
|
||||
|
||||
func (d Domain) String() string {
|
||||
switch d {
|
||||
case Person:
|
||||
return "Person"
|
||||
case Group:
|
||||
return "Group"
|
||||
case Org:
|
||||
return "Org"
|
||||
}
|
||||
return fmt.Sprintf("Domain%d", int(d))
|
||||
}
|
||||
12
vendor/github.com/google/uuid/doc.go
generated
vendored
Normal file
12
vendor/github.com/google/uuid/doc.go
generated
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// Package uuid generates and inspects UUIDs.
|
||||
//
|
||||
// UUIDs are based on RFC 4122 and DCE 1.1: Authentication and Security
|
||||
// Services.
|
||||
//
|
||||
// A UUID is a 16 byte (128 bit) array. UUIDs may be used as keys to
|
||||
// maps or compared directly.
|
||||
package uuid
|
||||
1
vendor/github.com/google/uuid/go.mod
generated
vendored
Normal file
1
vendor/github.com/google/uuid/go.mod
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
module github.com/google/uuid
|
||||
53
vendor/github.com/google/uuid/hash.go
generated
vendored
Normal file
53
vendor/github.com/google/uuid/hash.go
generated
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"crypto/md5"
|
||||
"crypto/sha1"
|
||||
"hash"
|
||||
)
|
||||
|
||||
// Well known namespace IDs and UUIDs
|
||||
var (
|
||||
NameSpaceDNS = Must(Parse("6ba7b810-9dad-11d1-80b4-00c04fd430c8"))
|
||||
NameSpaceURL = Must(Parse("6ba7b811-9dad-11d1-80b4-00c04fd430c8"))
|
||||
NameSpaceOID = Must(Parse("6ba7b812-9dad-11d1-80b4-00c04fd430c8"))
|
||||
NameSpaceX500 = Must(Parse("6ba7b814-9dad-11d1-80b4-00c04fd430c8"))
|
||||
Nil UUID // empty UUID, all zeros
|
||||
)
|
||||
|
||||
// NewHash returns a new UUID derived from the hash of space concatenated with
|
||||
// data generated by h. The hash should be at least 16 byte in length. The
|
||||
// first 16 bytes of the hash are used to form the UUID. The version of the
|
||||
// UUID will be the lower 4 bits of version. NewHash is used to implement
|
||||
// NewMD5 and NewSHA1.
|
||||
func NewHash(h hash.Hash, space UUID, data []byte, version int) UUID {
|
||||
h.Reset()
|
||||
h.Write(space[:])
|
||||
h.Write(data)
|
||||
s := h.Sum(nil)
|
||||
var uuid UUID
|
||||
copy(uuid[:], s)
|
||||
uuid[6] = (uuid[6] & 0x0f) | uint8((version&0xf)<<4)
|
||||
uuid[8] = (uuid[8] & 0x3f) | 0x80 // RFC 4122 variant
|
||||
return uuid
|
||||
}
|
||||
|
||||
// NewMD5 returns a new MD5 (Version 3) UUID based on the
|
||||
// supplied name space and data. It is the same as calling:
|
||||
//
|
||||
// NewHash(md5.New(), space, data, 3)
|
||||
func NewMD5(space UUID, data []byte) UUID {
|
||||
return NewHash(md5.New(), space, data, 3)
|
||||
}
|
||||
|
||||
// NewSHA1 returns a new SHA1 (Version 5) UUID based on the
|
||||
// supplied name space and data. It is the same as calling:
|
||||
//
|
||||
// NewHash(sha1.New(), space, data, 5)
|
||||
func NewSHA1(space UUID, data []byte) UUID {
|
||||
return NewHash(sha1.New(), space, data, 5)
|
||||
}
|
||||
37
vendor/github.com/google/uuid/marshal.go
generated
vendored
Normal file
37
vendor/github.com/google/uuid/marshal.go
generated
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import "fmt"
|
||||
|
||||
// MarshalText implements encoding.TextMarshaler.
|
||||
func (uuid UUID) MarshalText() ([]byte, error) {
|
||||
var js [36]byte
|
||||
encodeHex(js[:], uuid)
|
||||
return js[:], nil
|
||||
}
|
||||
|
||||
// UnmarshalText implements encoding.TextUnmarshaler.
|
||||
func (uuid *UUID) UnmarshalText(data []byte) error {
|
||||
id, err := ParseBytes(data)
|
||||
if err == nil {
|
||||
*uuid = id
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// MarshalBinary implements encoding.BinaryMarshaler.
|
||||
func (uuid UUID) MarshalBinary() ([]byte, error) {
|
||||
return uuid[:], nil
|
||||
}
|
||||
|
||||
// UnmarshalBinary implements encoding.BinaryUnmarshaler.
|
||||
func (uuid *UUID) UnmarshalBinary(data []byte) error {
|
||||
if len(data) != 16 {
|
||||
return fmt.Errorf("invalid UUID (got %d bytes)", len(data))
|
||||
}
|
||||
copy(uuid[:], data)
|
||||
return nil
|
||||
}
|
||||
89
vendor/github.com/google/uuid/node.go
generated
vendored
Normal file
89
vendor/github.com/google/uuid/node.go
generated
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"sync"
|
||||
)
|
||||
|
||||
var (
|
||||
nodeMu sync.Mutex
|
||||
ifname string // name of interface being used
|
||||
nodeID [6]byte // hardware for version 1 UUIDs
|
||||
zeroID [6]byte // nodeID with only 0's
|
||||
)
|
||||
|
||||
// NodeInterface returns the name of the interface from which the NodeID was
|
||||
// derived. The interface "user" is returned if the NodeID was set by
|
||||
// SetNodeID.
|
||||
func NodeInterface() string {
|
||||
defer nodeMu.Unlock()
|
||||
nodeMu.Lock()
|
||||
return ifname
|
||||
}
|
||||
|
||||
// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
|
||||
// If name is "" then the first usable interface found will be used or a random
|
||||
// Node ID will be generated. If a named interface cannot be found then false
|
||||
// is returned.
|
||||
//
|
||||
// SetNodeInterface never fails when name is "".
|
||||
func SetNodeInterface(name string) bool {
|
||||
defer nodeMu.Unlock()
|
||||
nodeMu.Lock()
|
||||
return setNodeInterface(name)
|
||||
}
|
||||
|
||||
func setNodeInterface(name string) bool {
|
||||
iname, addr := getHardwareInterface(name) // null implementation for js
|
||||
if iname != "" && addr != nil {
|
||||
ifname = iname
|
||||
copy(nodeID[:], addr)
|
||||
return true
|
||||
}
|
||||
|
||||
// We found no interfaces with a valid hardware address. If name
|
||||
// does not specify a specific interface generate a random Node ID
|
||||
// (section 4.1.6)
|
||||
if name == "" {
|
||||
randomBits(nodeID[:])
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// NodeID returns a slice of a copy of the current Node ID, setting the Node ID
|
||||
// if not already set.
|
||||
func NodeID() []byte {
|
||||
defer nodeMu.Unlock()
|
||||
nodeMu.Lock()
|
||||
if nodeID == zeroID {
|
||||
setNodeInterface("")
|
||||
}
|
||||
nid := nodeID
|
||||
return nid[:]
|
||||
}
|
||||
|
||||
// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
|
||||
// of id are used. If id is less than 6 bytes then false is returned and the
|
||||
// Node ID is not set.
|
||||
func SetNodeID(id []byte) bool {
|
||||
if len(id) < 6 {
|
||||
return false
|
||||
}
|
||||
defer nodeMu.Unlock()
|
||||
nodeMu.Lock()
|
||||
copy(nodeID[:], id)
|
||||
ifname = "user"
|
||||
return true
|
||||
}
|
||||
|
||||
// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
|
||||
// not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
|
||||
func (uuid UUID) NodeID() []byte {
|
||||
var node [6]byte
|
||||
copy(node[:], uuid[10:])
|
||||
return node[:]
|
||||
}
|
||||
12
vendor/github.com/google/uuid/node_js.go
generated
vendored
Normal file
12
vendor/github.com/google/uuid/node_js.go
generated
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// +build js
|
||||
|
||||
package uuid
|
||||
|
||||
// getHardwareInterface returns nil values for the JS version of the code.
|
||||
// This remvoves the "net" dependency, because it is not used in the browser.
|
||||
// Using the "net" library inflates the size of the transpiled JS code by 673k bytes.
|
||||
func getHardwareInterface(name string) (string, []byte) { return "", nil }
|
||||
33
vendor/github.com/google/uuid/node_net.go
generated
vendored
Normal file
33
vendor/github.com/google/uuid/node_net.go
generated
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// +build !js
|
||||
|
||||
package uuid
|
||||
|
||||
import "net"
|
||||
|
||||
var interfaces []net.Interface // cached list of interfaces
|
||||
|
||||
// getHardwareInterface returns the name and hardware address of interface name.
|
||||
// If name is "" then the name and hardware address of one of the system's
|
||||
// interfaces is returned. If no interfaces are found (name does not exist or
|
||||
// there are no interfaces) then "", nil is returned.
|
||||
//
|
||||
// Only addresses of at least 6 bytes are returned.
|
||||
func getHardwareInterface(name string) (string, []byte) {
|
||||
if interfaces == nil {
|
||||
var err error
|
||||
interfaces, err = net.Interfaces()
|
||||
if err != nil {
|
||||
return "", nil
|
||||
}
|
||||
}
|
||||
for _, ifs := range interfaces {
|
||||
if len(ifs.HardwareAddr) >= 6 && (name == "" || name == ifs.Name) {
|
||||
return ifs.Name, ifs.HardwareAddr
|
||||
}
|
||||
}
|
||||
return "", nil
|
||||
}
|
||||
59
vendor/github.com/google/uuid/sql.go
generated
vendored
Normal file
59
vendor/github.com/google/uuid/sql.go
generated
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"database/sql/driver"
|
||||
"fmt"
|
||||
)
|
||||
|
||||
// Scan implements sql.Scanner so UUIDs can be read from databases transparently
|
||||
// Currently, database types that map to string and []byte are supported. Please
|
||||
// consult database-specific driver documentation for matching types.
|
||||
func (uuid *UUID) Scan(src interface{}) error {
|
||||
switch src := src.(type) {
|
||||
case nil:
|
||||
return nil
|
||||
|
||||
case string:
|
||||
// if an empty UUID comes from a table, we return a null UUID
|
||||
if src == "" {
|
||||
return nil
|
||||
}
|
||||
|
||||
// see Parse for required string format
|
||||
u, err := Parse(src)
|
||||
if err != nil {
|
||||
return fmt.Errorf("Scan: %v", err)
|
||||
}
|
||||
|
||||
*uuid = u
|
||||
|
||||
case []byte:
|
||||
// if an empty UUID comes from a table, we return a null UUID
|
||||
if len(src) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// assumes a simple slice of bytes if 16 bytes
|
||||
// otherwise attempts to parse
|
||||
if len(src) != 16 {
|
||||
return uuid.Scan(string(src))
|
||||
}
|
||||
copy((*uuid)[:], src)
|
||||
|
||||
default:
|
||||
return fmt.Errorf("Scan: unable to scan type %T into UUID", src)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Value implements sql.Valuer so that UUIDs can be written to databases
|
||||
// transparently. Currently, UUIDs map to strings. Please consult
|
||||
// database-specific driver documentation for matching types.
|
||||
func (uuid UUID) Value() (driver.Value, error) {
|
||||
return uuid.String(), nil
|
||||
}
|
||||
123
vendor/github.com/google/uuid/time.go
generated
vendored
Normal file
123
vendor/github.com/google/uuid/time.go
generated
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
// A Time represents a time as the number of 100's of nanoseconds since 15 Oct
|
||||
// 1582.
|
||||
type Time int64
|
||||
|
||||
const (
|
||||
lillian = 2299160 // Julian day of 15 Oct 1582
|
||||
unix = 2440587 // Julian day of 1 Jan 1970
|
||||
epoch = unix - lillian // Days between epochs
|
||||
g1582 = epoch * 86400 // seconds between epochs
|
||||
g1582ns100 = g1582 * 10000000 // 100s of a nanoseconds between epochs
|
||||
)
|
||||
|
||||
var (
|
||||
timeMu sync.Mutex
|
||||
lasttime uint64 // last time we returned
|
||||
clockSeq uint16 // clock sequence for this run
|
||||
|
||||
timeNow = time.Now // for testing
|
||||
)
|
||||
|
||||
// UnixTime converts t the number of seconds and nanoseconds using the Unix
|
||||
// epoch of 1 Jan 1970.
|
||||
func (t Time) UnixTime() (sec, nsec int64) {
|
||||
sec = int64(t - g1582ns100)
|
||||
nsec = (sec % 10000000) * 100
|
||||
sec /= 10000000
|
||||
return sec, nsec
|
||||
}
|
||||
|
||||
// GetTime returns the current Time (100s of nanoseconds since 15 Oct 1582) and
|
||||
// clock sequence as well as adjusting the clock sequence as needed. An error
|
||||
// is returned if the current time cannot be determined.
|
||||
func GetTime() (Time, uint16, error) {
|
||||
defer timeMu.Unlock()
|
||||
timeMu.Lock()
|
||||
return getTime()
|
||||
}
|
||||
|
||||
func getTime() (Time, uint16, error) {
|
||||
t := timeNow()
|
||||
|
||||
// If we don't have a clock sequence already, set one.
|
||||
if clockSeq == 0 {
|
||||
setClockSequence(-1)
|
||||
}
|
||||
now := uint64(t.UnixNano()/100) + g1582ns100
|
||||
|
||||
// If time has gone backwards with this clock sequence then we
|
||||
// increment the clock sequence
|
||||
if now <= lasttime {
|
||||
clockSeq = ((clockSeq + 1) & 0x3fff) | 0x8000
|
||||
}
|
||||
lasttime = now
|
||||
return Time(now), clockSeq, nil
|
||||
}
|
||||
|
||||
// ClockSequence returns the current clock sequence, generating one if not
|
||||
// already set. The clock sequence is only used for Version 1 UUIDs.
|
||||
//
|
||||
// The uuid package does not use global static storage for the clock sequence or
|
||||
// the last time a UUID was generated. Unless SetClockSequence is used, a new
|
||||
// random clock sequence is generated the first time a clock sequence is
|
||||
// requested by ClockSequence, GetTime, or NewUUID. (section 4.2.1.1)
|
||||
func ClockSequence() int {
|
||||
defer timeMu.Unlock()
|
||||
timeMu.Lock()
|
||||
return clockSequence()
|
||||
}
|
||||
|
||||
func clockSequence() int {
|
||||
if clockSeq == 0 {
|
||||
setClockSequence(-1)
|
||||
}
|
||||
return int(clockSeq & 0x3fff)
|
||||
}
|
||||
|
||||
// SetClockSequence sets the clock sequence to the lower 14 bits of seq. Setting to
|
||||
// -1 causes a new sequence to be generated.
|
||||
func SetClockSequence(seq int) {
|
||||
defer timeMu.Unlock()
|
||||
timeMu.Lock()
|
||||
setClockSequence(seq)
|
||||
}
|
||||
|
||||
func setClockSequence(seq int) {
|
||||
if seq == -1 {
|
||||
var b [2]byte
|
||||
randomBits(b[:]) // clock sequence
|
||||
seq = int(b[0])<<8 | int(b[1])
|
||||
}
|
||||
oldSeq := clockSeq
|
||||
clockSeq = uint16(seq&0x3fff) | 0x8000 // Set our variant
|
||||
if oldSeq != clockSeq {
|
||||
lasttime = 0
|
||||
}
|
||||
}
|
||||
|
||||
// Time returns the time in 100s of nanoseconds since 15 Oct 1582 encoded in
|
||||
// uuid. The time is only defined for version 1 and 2 UUIDs.
|
||||
func (uuid UUID) Time() Time {
|
||||
time := int64(binary.BigEndian.Uint32(uuid[0:4]))
|
||||
time |= int64(binary.BigEndian.Uint16(uuid[4:6])) << 32
|
||||
time |= int64(binary.BigEndian.Uint16(uuid[6:8])&0xfff) << 48
|
||||
return Time(time)
|
||||
}
|
||||
|
||||
// ClockSequence returns the clock sequence encoded in uuid.
|
||||
// The clock sequence is only well defined for version 1 and 2 UUIDs.
|
||||
func (uuid UUID) ClockSequence() int {
|
||||
return int(binary.BigEndian.Uint16(uuid[8:10])) & 0x3fff
|
||||
}
|
||||
43
vendor/github.com/google/uuid/util.go
generated
vendored
Normal file
43
vendor/github.com/google/uuid/util.go
generated
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"io"
|
||||
)
|
||||
|
||||
// randomBits completely fills slice b with random data.
|
||||
func randomBits(b []byte) {
|
||||
if _, err := io.ReadFull(rander, b); err != nil {
|
||||
panic(err.Error()) // rand should never fail
|
||||
}
|
||||
}
|
||||
|
||||
// xvalues returns the value of a byte as a hexadecimal digit or 255.
|
||||
var xvalues = [256]byte{
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 255, 255, 255, 255, 255, 255,
|
||||
255, 10, 11, 12, 13, 14, 15, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 10, 11, 12, 13, 14, 15, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
}
|
||||
|
||||
// xtob converts hex characters x1 and x2 into a byte.
|
||||
func xtob(x1, x2 byte) (byte, bool) {
|
||||
b1 := xvalues[x1]
|
||||
b2 := xvalues[x2]
|
||||
return (b1 << 4) | b2, b1 != 255 && b2 != 255
|
||||
}
|
||||
245
vendor/github.com/google/uuid/uuid.go
generated
vendored
Normal file
245
vendor/github.com/google/uuid/uuid.go
generated
vendored
Normal file
@@ -0,0 +1,245 @@
|
||||
// Copyright 2018 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"crypto/rand"
|
||||
"encoding/hex"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// A UUID is a 128 bit (16 byte) Universal Unique IDentifier as defined in RFC
|
||||
// 4122.
|
||||
type UUID [16]byte
|
||||
|
||||
// A Version represents a UUID's version.
|
||||
type Version byte
|
||||
|
||||
// A Variant represents a UUID's variant.
|
||||
type Variant byte
|
||||
|
||||
// Constants returned by Variant.
|
||||
const (
|
||||
Invalid = Variant(iota) // Invalid UUID
|
||||
RFC4122 // The variant specified in RFC4122
|
||||
Reserved // Reserved, NCS backward compatibility.
|
||||
Microsoft // Reserved, Microsoft Corporation backward compatibility.
|
||||
Future // Reserved for future definition.
|
||||
)
|
||||
|
||||
var rander = rand.Reader // random function
|
||||
|
||||
// Parse decodes s into a UUID or returns an error. Both the standard UUID
|
||||
// forms of xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx and
|
||||
// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx are decoded as well as the
|
||||
// Microsoft encoding {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx} and the raw hex
|
||||
// encoding: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.
|
||||
func Parse(s string) (UUID, error) {
|
||||
var uuid UUID
|
||||
switch len(s) {
|
||||
// xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
case 36:
|
||||
|
||||
// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
case 36 + 9:
|
||||
if strings.ToLower(s[:9]) != "urn:uuid:" {
|
||||
return uuid, fmt.Errorf("invalid urn prefix: %q", s[:9])
|
||||
}
|
||||
s = s[9:]
|
||||
|
||||
// {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}
|
||||
case 36 + 2:
|
||||
s = s[1:]
|
||||
|
||||
// xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
||||
case 32:
|
||||
var ok bool
|
||||
for i := range uuid {
|
||||
uuid[i], ok = xtob(s[i*2], s[i*2+1])
|
||||
if !ok {
|
||||
return uuid, errors.New("invalid UUID format")
|
||||
}
|
||||
}
|
||||
return uuid, nil
|
||||
default:
|
||||
return uuid, fmt.Errorf("invalid UUID length: %d", len(s))
|
||||
}
|
||||
// s is now at least 36 bytes long
|
||||
// it must be of the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
if s[8] != '-' || s[13] != '-' || s[18] != '-' || s[23] != '-' {
|
||||
return uuid, errors.New("invalid UUID format")
|
||||
}
|
||||
for i, x := range [16]int{
|
||||
0, 2, 4, 6,
|
||||
9, 11,
|
||||
14, 16,
|
||||
19, 21,
|
||||
24, 26, 28, 30, 32, 34} {
|
||||
v, ok := xtob(s[x], s[x+1])
|
||||
if !ok {
|
||||
return uuid, errors.New("invalid UUID format")
|
||||
}
|
||||
uuid[i] = v
|
||||
}
|
||||
return uuid, nil
|
||||
}
|
||||
|
||||
// ParseBytes is like Parse, except it parses a byte slice instead of a string.
|
||||
func ParseBytes(b []byte) (UUID, error) {
|
||||
var uuid UUID
|
||||
switch len(b) {
|
||||
case 36: // xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
case 36 + 9: // urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
if !bytes.Equal(bytes.ToLower(b[:9]), []byte("urn:uuid:")) {
|
||||
return uuid, fmt.Errorf("invalid urn prefix: %q", b[:9])
|
||||
}
|
||||
b = b[9:]
|
||||
case 36 + 2: // {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}
|
||||
b = b[1:]
|
||||
case 32: // xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
||||
var ok bool
|
||||
for i := 0; i < 32; i += 2 {
|
||||
uuid[i/2], ok = xtob(b[i], b[i+1])
|
||||
if !ok {
|
||||
return uuid, errors.New("invalid UUID format")
|
||||
}
|
||||
}
|
||||
return uuid, nil
|
||||
default:
|
||||
return uuid, fmt.Errorf("invalid UUID length: %d", len(b))
|
||||
}
|
||||
// s is now at least 36 bytes long
|
||||
// it must be of the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
if b[8] != '-' || b[13] != '-' || b[18] != '-' || b[23] != '-' {
|
||||
return uuid, errors.New("invalid UUID format")
|
||||
}
|
||||
for i, x := range [16]int{
|
||||
0, 2, 4, 6,
|
||||
9, 11,
|
||||
14, 16,
|
||||
19, 21,
|
||||
24, 26, 28, 30, 32, 34} {
|
||||
v, ok := xtob(b[x], b[x+1])
|
||||
if !ok {
|
||||
return uuid, errors.New("invalid UUID format")
|
||||
}
|
||||
uuid[i] = v
|
||||
}
|
||||
return uuid, nil
|
||||
}
|
||||
|
||||
// MustParse is like Parse but panics if the string cannot be parsed.
|
||||
// It simplifies safe initialization of global variables holding compiled UUIDs.
|
||||
func MustParse(s string) UUID {
|
||||
uuid, err := Parse(s)
|
||||
if err != nil {
|
||||
panic(`uuid: Parse(` + s + `): ` + err.Error())
|
||||
}
|
||||
return uuid
|
||||
}
|
||||
|
||||
// FromBytes creates a new UUID from a byte slice. Returns an error if the slice
|
||||
// does not have a length of 16. The bytes are copied from the slice.
|
||||
func FromBytes(b []byte) (uuid UUID, err error) {
|
||||
err = uuid.UnmarshalBinary(b)
|
||||
return uuid, err
|
||||
}
|
||||
|
||||
// Must returns uuid if err is nil and panics otherwise.
|
||||
func Must(uuid UUID, err error) UUID {
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return uuid
|
||||
}
|
||||
|
||||
// String returns the string form of uuid, xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
|
||||
// , or "" if uuid is invalid.
|
||||
func (uuid UUID) String() string {
|
||||
var buf [36]byte
|
||||
encodeHex(buf[:], uuid)
|
||||
return string(buf[:])
|
||||
}
|
||||
|
||||
// URN returns the RFC 2141 URN form of uuid,
|
||||
// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx, or "" if uuid is invalid.
|
||||
func (uuid UUID) URN() string {
|
||||
var buf [36 + 9]byte
|
||||
copy(buf[:], "urn:uuid:")
|
||||
encodeHex(buf[9:], uuid)
|
||||
return string(buf[:])
|
||||
}
|
||||
|
||||
func encodeHex(dst []byte, uuid UUID) {
|
||||
hex.Encode(dst, uuid[:4])
|
||||
dst[8] = '-'
|
||||
hex.Encode(dst[9:13], uuid[4:6])
|
||||
dst[13] = '-'
|
||||
hex.Encode(dst[14:18], uuid[6:8])
|
||||
dst[18] = '-'
|
||||
hex.Encode(dst[19:23], uuid[8:10])
|
||||
dst[23] = '-'
|
||||
hex.Encode(dst[24:], uuid[10:])
|
||||
}
|
||||
|
||||
// Variant returns the variant encoded in uuid.
|
||||
func (uuid UUID) Variant() Variant {
|
||||
switch {
|
||||
case (uuid[8] & 0xc0) == 0x80:
|
||||
return RFC4122
|
||||
case (uuid[8] & 0xe0) == 0xc0:
|
||||
return Microsoft
|
||||
case (uuid[8] & 0xe0) == 0xe0:
|
||||
return Future
|
||||
default:
|
||||
return Reserved
|
||||
}
|
||||
}
|
||||
|
||||
// Version returns the version of uuid.
|
||||
func (uuid UUID) Version() Version {
|
||||
return Version(uuid[6] >> 4)
|
||||
}
|
||||
|
||||
func (v Version) String() string {
|
||||
if v > 15 {
|
||||
return fmt.Sprintf("BAD_VERSION_%d", v)
|
||||
}
|
||||
return fmt.Sprintf("VERSION_%d", v)
|
||||
}
|
||||
|
||||
func (v Variant) String() string {
|
||||
switch v {
|
||||
case RFC4122:
|
||||
return "RFC4122"
|
||||
case Reserved:
|
||||
return "Reserved"
|
||||
case Microsoft:
|
||||
return "Microsoft"
|
||||
case Future:
|
||||
return "Future"
|
||||
case Invalid:
|
||||
return "Invalid"
|
||||
}
|
||||
return fmt.Sprintf("BadVariant%d", int(v))
|
||||
}
|
||||
|
||||
// SetRand sets the random number generator to r, which implements io.Reader.
|
||||
// If r.Read returns an error when the package requests random data then
|
||||
// a panic will be issued.
|
||||
//
|
||||
// Calling SetRand with nil sets the random number generator to the default
|
||||
// generator.
|
||||
func SetRand(r io.Reader) {
|
||||
if r == nil {
|
||||
rander = rand.Reader
|
||||
return
|
||||
}
|
||||
rander = r
|
||||
}
|
||||
44
vendor/github.com/google/uuid/version1.go
generated
vendored
Normal file
44
vendor/github.com/google/uuid/version1.go
generated
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
)
|
||||
|
||||
// NewUUID returns a Version 1 UUID based on the current NodeID and clock
|
||||
// sequence, and the current time. If the NodeID has not been set by SetNodeID
|
||||
// or SetNodeInterface then it will be set automatically. If the NodeID cannot
|
||||
// be set NewUUID returns nil. If clock sequence has not been set by
|
||||
// SetClockSequence then it will be set automatically. If GetTime fails to
|
||||
// return the current NewUUID returns nil and an error.
|
||||
//
|
||||
// In most cases, New should be used.
|
||||
func NewUUID() (UUID, error) {
|
||||
nodeMu.Lock()
|
||||
if nodeID == zeroID {
|
||||
setNodeInterface("")
|
||||
}
|
||||
nodeMu.Unlock()
|
||||
|
||||
var uuid UUID
|
||||
now, seq, err := GetTime()
|
||||
if err != nil {
|
||||
return uuid, err
|
||||
}
|
||||
|
||||
timeLow := uint32(now & 0xffffffff)
|
||||
timeMid := uint16((now >> 32) & 0xffff)
|
||||
timeHi := uint16((now >> 48) & 0x0fff)
|
||||
timeHi |= 0x1000 // Version 1
|
||||
|
||||
binary.BigEndian.PutUint32(uuid[0:], timeLow)
|
||||
binary.BigEndian.PutUint16(uuid[4:], timeMid)
|
||||
binary.BigEndian.PutUint16(uuid[6:], timeHi)
|
||||
binary.BigEndian.PutUint16(uuid[8:], seq)
|
||||
copy(uuid[10:], nodeID[:])
|
||||
|
||||
return uuid, nil
|
||||
}
|
||||
38
vendor/github.com/google/uuid/version4.go
generated
vendored
Normal file
38
vendor/github.com/google/uuid/version4.go
generated
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package uuid
|
||||
|
||||
import "io"
|
||||
|
||||
// New creates a new random UUID or panics. New is equivalent to
|
||||
// the expression
|
||||
//
|
||||
// uuid.Must(uuid.NewRandom())
|
||||
func New() UUID {
|
||||
return Must(NewRandom())
|
||||
}
|
||||
|
||||
// NewRandom returns a Random (Version 4) UUID.
|
||||
//
|
||||
// The strength of the UUIDs is based on the strength of the crypto/rand
|
||||
// package.
|
||||
//
|
||||
// A note about uniqueness derived from the UUID Wikipedia entry:
|
||||
//
|
||||
// Randomly generated UUIDs have 122 random bits. One's annual risk of being
|
||||
// hit by a meteorite is estimated to be one chance in 17 billion, that
|
||||
// means the probability is about 0.00000000006 (6 × 10−11),
|
||||
// equivalent to the odds of creating a few tens of trillions of UUIDs in a
|
||||
// year and having one duplicate.
|
||||
func NewRandom() (UUID, error) {
|
||||
var uuid UUID
|
||||
_, err := io.ReadFull(rander, uuid[:])
|
||||
if err != nil {
|
||||
return Nil, err
|
||||
}
|
||||
uuid[6] = (uuid[6] & 0x0f) | 0x40 // Version 4
|
||||
uuid[8] = (uuid[8] & 0x3f) | 0x80 // Variant is 10
|
||||
return uuid, nil
|
||||
}
|
||||
Reference in New Issue
Block a user