feat: kubesphere 4.0 (#6115)

* feat: kubesphere 4.0

Signed-off-by: ci-bot <ci-bot@kubesphere.io>

* feat: kubesphere 4.0

Signed-off-by: ci-bot <ci-bot@kubesphere.io>

---------

Signed-off-by: ci-bot <ci-bot@kubesphere.io>
Co-authored-by: ks-ci-bot <ks-ci-bot@example.com>
Co-authored-by: joyceliu <joyceliu@yunify.com>
This commit is contained in:
KubeSphere CI Bot
2024-09-06 11:05:52 +08:00
committed by GitHub
parent b5015ec7b9
commit 447a51f08b
8557 changed files with 546695 additions and 1146174 deletions

View File

@@ -17,6 +17,7 @@ limitations under the License.
package cacher
import (
"context"
"fmt"
"sync"
)
@@ -30,67 +31,127 @@ const (
)
// ready is a three state condition variable that blocks until is Ready if is not Stopped.
// Its initial state is Pending.
// Its initial state is Pending and its state machine diagram is as follow.
//
// Pending <------> Ready -----> Stopped
//
// | ^
// └---------------------------┘
type ready struct {
state status
c *sync.Cond
state status // represent the state of the variable
generation int // represent the number of times we have transtioned to ready
lock sync.RWMutex // protect the state and generation variables
restartLock sync.Mutex // protect the transition from ready to pending where the channel is recreated
waitCh chan struct{} // blocks until is ready or stopped
}
func newReady() *ready {
return &ready{
c: sync.NewCond(&sync.RWMutex{}),
state: Pending,
waitCh: make(chan struct{}),
state: Pending,
}
}
// done close the channel once the state is Ready or Stopped
func (r *ready) done() chan struct{} {
r.restartLock.Lock()
defer r.restartLock.Unlock()
return r.waitCh
}
// wait blocks until it is Ready or Stopped, it returns an error if is Stopped.
func (r *ready) wait() error {
r.c.L.Lock()
defer r.c.L.Unlock()
for r.state == Pending {
r.c.Wait()
}
switch r.state {
case Ready:
return nil
case Stopped:
return fmt.Errorf("apiserver cacher is stopped")
default:
return fmt.Errorf("unexpected apiserver cache state: %v", r.state)
func (r *ready) wait(ctx context.Context) error {
_, err := r.waitAndReadGeneration(ctx)
return err
}
// waitAndReadGenration blocks until it is Ready or Stopped and returns number
// of times we entered ready state if Ready and error otherwise.
func (r *ready) waitAndReadGeneration(ctx context.Context) (int, error) {
for {
// r.done() only blocks if state is Pending
select {
case <-ctx.Done():
return 0, ctx.Err()
case <-r.done():
}
r.lock.RLock()
switch r.state {
case Pending:
// since we allow to switch between the states Pending and Ready
// if there is a quick transition from Pending -> Ready -> Pending
// a process that was waiting can get unblocked and see a Pending
// state again. If the state is Pending we have to wait again to
// avoid an inconsistent state on the system, with some processes not
// waiting despite the state moved back to Pending.
r.lock.RUnlock()
case Ready:
generation := r.generation
r.lock.RUnlock()
return generation, nil
case Stopped:
r.lock.RUnlock()
return 0, fmt.Errorf("apiserver cacher is stopped")
default:
r.lock.RUnlock()
return 0, fmt.Errorf("unexpected apiserver cache state: %v", r.state)
}
}
}
// check returns true only if it is Ready.
func (r *ready) check() bool {
// TODO: Make check() function more sophisticated, in particular
// allow it to behave as "waitWithTimeout".
rwMutex := r.c.L.(*sync.RWMutex)
rwMutex.RLock()
defer rwMutex.RUnlock()
return r.state == Ready
_, ok := r.checkAndReadGeneration()
return ok
}
// checkAndReadGeneration returns the current generation and whether it is Ready.
func (r *ready) checkAndReadGeneration() (int, bool) {
r.lock.RLock()
defer r.lock.RUnlock()
return r.generation, r.state == Ready
}
// set the state to Pending (false) or Ready (true), it does not have effect if the state is Stopped.
func (r *ready) set(ok bool) {
r.c.L.Lock()
defer r.c.L.Unlock()
r.lock.Lock()
defer r.lock.Unlock()
if r.state == Stopped {
return
}
if ok {
if ok && r.state == Pending {
r.state = Ready
} else {
r.generation++
select {
case <-r.waitCh:
default:
close(r.waitCh)
}
} else if !ok && r.state == Ready {
// creating the waitCh can be racy if
// something enter the wait() method
select {
case <-r.waitCh:
r.restartLock.Lock()
r.waitCh = make(chan struct{})
r.restartLock.Unlock()
default:
}
r.state = Pending
}
r.c.Broadcast()
}
// stop the condition variable and set it as Stopped. This state is irreversible.
func (r *ready) stop() {
r.c.L.Lock()
defer r.c.L.Unlock()
r.lock.Lock()
defer r.lock.Unlock()
if r.state != Stopped {
r.state = Stopped
r.c.Broadcast()
}
select {
case <-r.waitCh:
default:
close(r.waitCh)
}
}