feat: kubesphere 4.0 (#6115)

* feat: kubesphere 4.0

Signed-off-by: ci-bot <ci-bot@kubesphere.io>

* feat: kubesphere 4.0

Signed-off-by: ci-bot <ci-bot@kubesphere.io>

---------

Signed-off-by: ci-bot <ci-bot@kubesphere.io>
Co-authored-by: ks-ci-bot <ks-ci-bot@example.com>
Co-authored-by: joyceliu <joyceliu@yunify.com>
This commit is contained in:
KubeSphere CI Bot
2024-09-06 11:05:52 +08:00
committed by GitHub
parent b5015ec7b9
commit 447a51f08b
8557 changed files with 546695 additions and 1146174 deletions

View File

@@ -26,13 +26,16 @@ import (
"google.golang.org/grpc/resolver"
)
// NewBuilderWithScheme creates a new test resolver builder with the given scheme.
// NewBuilderWithScheme creates a new manual resolver builder with the given
// scheme. Every instance of the manual resolver may only ever be used with a
// single grpc.ClientConn. Otherwise, bad things will happen.
func NewBuilderWithScheme(scheme string) *Resolver {
return &Resolver{
BuildCallback: func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) {},
ResolveNowCallback: func(resolver.ResolveNowOptions) {},
CloseCallback: func() {},
scheme: scheme,
BuildCallback: func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) {},
UpdateStateCallback: func(error) {},
ResolveNowCallback: func(resolver.ResolveNowOptions) {},
CloseCallback: func() {},
scheme: scheme,
}
}
@@ -42,6 +45,11 @@ type Resolver struct {
// BuildCallback is called when the Build method is called. Must not be
// nil. Must not be changed after the resolver may be built.
BuildCallback func(resolver.Target, resolver.ClientConn, resolver.BuildOptions)
// UpdateStateCallback is called when the UpdateState method is called on
// the resolver. The value passed as argument to this callback is the value
// returned by the resolver.ClientConn. Must not be nil. Must not be
// changed after the resolver may be built.
UpdateStateCallback func(err error)
// ResolveNowCallback is called when the ResolveNow method is called on the
// resolver. Must not be nil. Must not be changed after the resolver may
// be built.
@@ -52,30 +60,34 @@ type Resolver struct {
scheme string
// Fields actually belong to the resolver.
mu sync.Mutex // Guards access to CC.
CC resolver.ClientConn
bootstrapState *resolver.State
// Guards access to below fields.
mu sync.Mutex
CC resolver.ClientConn
// Storing the most recent state update makes this resolver resilient to
// restarts, which is possible with channel idleness.
lastSeenState *resolver.State
}
// InitialState adds initial state to the resolver so that UpdateState doesn't
// need to be explicitly called after Dial.
func (r *Resolver) InitialState(s resolver.State) {
r.bootstrapState = &s
r.lastSeenState = &s
}
// Build returns itself for Resolver, because it's both a builder and a resolver.
func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOptions) (resolver.Resolver, error) {
r.mu.Lock()
r.CC = cc
r.mu.Unlock()
r.BuildCallback(target, cc, opts)
if r.bootstrapState != nil {
r.UpdateState(*r.bootstrapState)
r.mu.Lock()
defer r.mu.Unlock()
r.CC = cc
if r.lastSeenState != nil {
err := r.CC.UpdateState(*r.lastSeenState)
go r.UpdateStateCallback(err)
}
return r, nil
}
// Scheme returns the test scheme.
// Scheme returns the manual resolver's scheme.
func (r *Resolver) Scheme() string {
return r.scheme
}
@@ -93,13 +105,22 @@ func (r *Resolver) Close() {
// UpdateState calls CC.UpdateState.
func (r *Resolver) UpdateState(s resolver.State) {
r.mu.Lock()
r.CC.UpdateState(s)
r.mu.Unlock()
defer r.mu.Unlock()
var err error
if r.CC == nil {
panic("cannot update state as grpc.Dial with resolver has not been called")
}
err = r.CC.UpdateState(s)
r.lastSeenState = &s
r.UpdateStateCallback(err)
}
// ReportError calls CC.ReportError.
func (r *Resolver) ReportError(err error) {
r.mu.Lock()
defer r.mu.Unlock()
if r.CC == nil {
panic("cannot report error as grpc.Dial with resolver has not been called")
}
r.CC.ReportError(err)
r.mu.Unlock()
}